- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/***************************************************************************/
/* */
/* ftbdf.c */
/* */
/* FreeType API for accessing BDF-specific strings (body). */
/* */
/* Copyright 2002, 2003, 2004 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_SERVICE_BDF_H
/* documentation is in ftbdf.h */
FT_EXPORT_DEF( FT_Error )
FT_Get_BDF_Charset_ID( FT_Face face,
const char* *acharset_encoding,
const char* *acharset_registry )
{
FT_Error error;
const char* encoding = NULL;
const char* registry = NULL;
error = FT_Err_Invalid_Argument;
if ( face )
{
FT_Service_BDF service;
FT_FACE_FIND_SERVICE( face, service, BDF );
if ( service && service->get_charset_id )
error = service->get_charset_id( face, &encoding, ®istry );
}
if ( acharset_encoding )
*acharset_encoding = encoding;
if ( acharset_registry )
*acharset_registry = registry;
return error;
}
/* documentation is in ftbdf.h */
FT_EXPORT_DEF( FT_Error )
FT_Get_BDF_Property( FT_Face face,
const char* prop_name,
BDF_PropertyRec *aproperty )
{
FT_Error error;
error = FT_Err_Invalid_Argument;
aproperty->type = BDF_PROPERTY_TYPE_NONE;
if ( face )
{
FT_Service_BDF service;
FT_FACE_FIND_SERVICE( face, service, BDF );
if ( service && service->get_property )
error = service->get_property( face, prop_name, aproperty );
}
return error;
}
/* END */