- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
/***************************************************************************/
/* */
/* ttbdf.h */
/* */
/* TrueType and OpenType embedded BDF properties (specification). */
/* */
/* Copyright 2005 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __TTBDF_H__
#define __TTBDF_H__
#include <ft2build.h>
#include "ttload.h"
#include FT_BDF_H
FT_BEGIN_HEADER
FT_LOCAL( void )
tt_face_free_bdf_props( TT_Face face );
FT_LOCAL( FT_Error )
tt_face_find_bdf_prop( TT_Face face,
const char* property_name,
BDF_PropertyRec *aprop );
FT_END_HEADER
#endif /* __TTBDF_H__ */
/* END */