misc/quazip/quacrc32.h
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 5752 ea95ee97c805
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)

#ifndef QUACRC32_H
#define QUACRC32_H

#include "quachecksum32.h"

///CRC32 checksum
/** \class QuaCrc32 quacrc32.h <quazip/quacrc32.h>
* This class wrappers the crc32 function with the QuaChecksum32 interface.
* See QuaChecksum32 for more info.
*/
class QUAZIP_EXPORT QuaCrc32 : public QuaChecksum32 {

public:
	QuaCrc32();

	quint32 calculate(const QByteArray &data);

	void reset();
	void update(const QByteArray &buf);
	quint32 value();

private:
	quint32 checksum;
};

#endif //QUACRC32_H