project_files/Android-build/SDL-android-project/res/layout/team_selection_entry_simple.xml
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 5633 443b7c6543e5
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
  xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent"
  android:background="#8FFF"
  android:padding="3dip">
  
  <ImageView
  	android:id="@+id/imgDifficulty"
  	android:layout_height="fill_parent"
  	android:layout_width="wrap_content"
  	android:adjustViewBounds="true"
  	android:scaleType="centerInside"/>
 
  <TextView
  	android:id="@+id/txtName"
  	android:layout_height="fill_parent"
  	android:layout_width="wrap_content"
  	android:layout_toRightOf="@id/imgDifficulty"
  	android:layout_toLeftOf="@id/teamCount"
  	android:layout_alignTop="@id/imgDifficulty"
  	android:layout_alignBottom="@id/imgDifficulty"
  	android:gravity="center"
  	android:textColor="#FFF"/>
</RelativeLayout>