project_files/Android-build/SDL-android-project/res/layout/team_selection_entry_simple.xml
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#8FFF"
android:padding="3dip">
<ImageView
android:id="@+id/imgDifficulty"
android:layout_height="fill_parent"
android:layout_width="wrap_content"
android:adjustViewBounds="true"
android:scaleType="centerInside"/>
<TextView
android:id="@+id/txtName"
android:layout_height="fill_parent"
android:layout_width="wrap_content"
android:layout_toRightOf="@id/imgDifficulty"
android:layout_toLeftOf="@id/teamCount"
android:layout_alignTop="@id/imgDifficulty"
android:layout_alignBottom="@id/imgDifficulty"
android:gravity="center"
android:textColor="#FFF"/>
</RelativeLayout>