project_files/Android-build/SDL-android-project/res/raw/team_two.xml
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 6431 f0a7c5415119
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)

<?xml version='1.0' encoding='UTF-8' standalone='yes' ?>
<team>
  <name>Team 2</name>
  <flag>cm_binary</flag>
  <fort>Lego</fort>
  <grave>Bone</grave>
  <voice>Classic</voice>
  <hash>0</hash>
  <hog>
    <name>Paris</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Knut</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Ash</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Woad</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Bob</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Corky</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Bea</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
  <hog>
    <name>Silvia</name>
    <hat>NoHat</hat>
    <level>2</level>
  </hog>
</team>