Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
<?xml version="1.0" encoding="UTF-8"?>
<weapon>
<name>Default</name>
<QT>
939192942219912103223511100120100000021111010101111991
</QT>
<probability>
040504054160065554655446477657666666615551010111541111
</probability>
<delay>
000000000000020550000004000700400000000022000000060000
</delay>
<crate>
131111031211111112311411111111111111121111110111111111
</crate>
</weapon>