project_files/Android-build/SDL-android-project/res/raw/weapon_mines
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 5421 67203725a330
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)

<?xml version="1.0" encoding="UTF-8"?>
<weapon>
    <name>Mines</name>
    <QT>
    000000990009000000030000000000000000000000000000000000
    </QT>
    <probability>
    000000000000000000000000000000000000000000000000000000
    </probability>
    <delay>
    000000000000020550000004000700400000000020000000060000
    </delay>
    <crate>
    111111111111111111111111111111111111111111110111111111
    </crate>
</weapon>