Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
<?xml version="1.0" encoding="UTF-8"?>
<weapon>
<name>Pro Mode</name>
<QT>
909000900000000000000900000000000000000000000000000000
</QT>
<probability>
000000000000000000000000000000000000000000000000000000
</probability>
<delay>
000000000000020550000004000700400000000020000000000000
</delay>
<crate>
111111111111111111111111111111111111111110010111111111
</crate>
</weapon>