project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml
author nemo
Sat, 09 Jun 2012 09:53:15 -0400
changeset 7206 ce46b56ae9f5
parent 6051 88fb92444d19
child 6844 69fb04c8a841
permissions -rw-r--r--
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)

<?xml version="1.0" encoding="utf-8"?>
<resources>

<array name="schemes">
	<item>@raw/basicflags</item>
	<item>@raw/scheme_default_scheme</item>
	<item>@raw/scheme_barrelmayhem</item>
	<item>@raw/scheme_cleanslate</item>
	<item>@raw/scheme_fortmode</item>
	<item>@raw/scheme_kingmode</item>
	<item>@raw/scheme_minefield</item>
	<item>@raw/scheme_promode</item>
	<item>@raw/scheme_shoppa</item>
	<item>@raw/scheme_thinkingwithportals</item>
	<item>@raw/scheme_timeless</item>
	<item>@raw/scheme_tunnelhogs</item>
</array>

<array name="weapons">
    <item>@raw/weapon_default</item>
    <item>@raw/weapon_clean</item>
    <item>@raw/weapon_crazy</item>
    <item>@raw/weapon_mines</item>
    <item>@raw/weapon_portals</item>
    <item>@raw/weapon_promode</item>
    <item>@raw/weapon_shoppa</item>
</array>

<array name="teams">
	<item>@raw/team_one</item>
	<item>@raw/team_two</item>

</array>
</resources>