King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#ifndef MOUSEOVERFILTER_H
#define MOUSEOVERFILTER_H
#include <QObject>
#include "ui_hwform.h"
#include "ui/page/AbstractPage.h"
class MouseOverFilter : public QObject
{
Q_OBJECT
public:
explicit MouseOverFilter(QObject *parent = 0);
void setUi(Ui_HWForm *uiForm);
protected:
bool eventFilter( QObject *dist, QEvent *event );
signals:
public slots:
private:
Ui_HWForm *ui;
};
#endif // MOUSEOVERFILTER_H