QTfrontend/ui/mouseoverfilter.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15225 ceb289e8a582
parent 10248 7b9b44a051f8
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

#ifndef MOUSEOVERFILTER_H
#define MOUSEOVERFILTER_H

#include <QObject>

#include "ui_hwform.h"
#include "ui/page/AbstractPage.h"

class MouseOverFilter : public QObject
{
        Q_OBJECT
    public:
        explicit MouseOverFilter(QObject *parent = 0);
        void setUi(Ui_HWForm *uiForm);
    protected:
        bool eventFilter( QObject *dist, QEvent *event );
    signals:

    public slots:

    private:
        Ui_HWForm *ui;

};

#endif // MOUSEOVERFILTER_H