King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
unit log;
{$ifdef fpc}
{$mode delphi}
{$endif}
interface
const libname='liblog.so';
ANDROID_LOG_UNKNOWN=0;
ANDROID_LOG_DEFAULT=1;
ANDROID_LOG_VERBOSE=2;
ANDROID_LOG_DEBUG=3;
ANDROID_LOG_INFO=4;
ANDROID_LOG_WARN=5;
ANDROID_LOG_ERROR=6;
ANDROID_LOG_FATAL=7;
ANDROID_LOG_SILENT=8;
type android_LogPriority=integer;
function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';
//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
implementation
end.