qmlfrontend/preview_image_provider.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 08 Jul 2019 21:44:26 +0200
changeset 15225 ceb289e8a582
parent 14159 8354b390f1a2
permissions -rw-r--r--
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.

#ifndef PREVIEWIMAGEPROVIDER_H
#define PREVIEWIMAGEPROVIDER_H

#include <QPixmap>
#include <QQuickImageProvider>
#include <QSize>

class PreviewImageProvider : public QQuickImageProvider {
 public:
  PreviewImageProvider();

  QPixmap requestPixmap(const QString &id, QSize *size,
                        const QSize &requestedSize);

  void setImage(const QImage &preview);

 private:
  QPixmap m_px;
};

#endif  // PREVIEWIMAGEPROVIDER_H