King Mode: Fix king placement phase not working correctly with multiple teams in a clan
New king placement phase rules:
* Before the game begins, each team can walk with their king and teleport for free, everything else is disabled
* This special round does not count towards the round counter, like in gfPlaceHog
* TotalRounds is set to -1 during this round, like in gfPlaceHog
Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1
The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
#!/bin/sh -
# Script to update all frontend locale files.
# HOW TO USE:
# - Run this script in the tools/ directory.
# Result: All .ts files in share/hedgewars/Data/Locale will be updated.
lupdate ../QTfrontend -ts ../share/hedgewars/Data/Locale/hedgewars_*.ts