HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
/*
* Copyright (c) 2009 Nokia Corporation.
*/
#ifndef QASPECTRATIOLAYOUT_H_
#define QASPECTRATIOLAYOUT_H_
#include <QLayout>
#include <QPointer>
#include <QRect>
#include <QWidgetItem>
#include <QLayoutItem>
class QAspectRatioLayout : public QLayout
{
Q_OBJECT
public:
QAspectRatioLayout(QWidget* parent, int spacing =-1);
QAspectRatioLayout(int spacing = -1);
~QAspectRatioLayout();
/* Convenience method */
virtual void add(QLayoutItem* item);
/* http://doc.trolltech.com/qlayout.html#addItem */
virtual void addItem(QLayoutItem* item);
/* http://doc.trolltech.com/qlayout.html#addWidget */
virtual void addWidget(QWidget* widget);
/* http://doc.trolltech.com/qlayout.html#takeAt */
virtual QLayoutItem* takeAt(int index);
/* http://doc.trolltech.com/qlayout.html#itemAt */
virtual QLayoutItem* itemAt(int index) const;
/* http://doc.trolltech.com/qlayout.html#count */
virtual int count() const;
/*
* These are ours since we do have only one item.
*/
virtual QLayoutItem* replaceItem(QLayoutItem* item);
virtual QLayoutItem* take();
virtual bool hasItem() const;
/* http://doc.trolltech.com/qlayout.html#expandingDirections */
virtual Qt::Orientations expandingDirections() const;
/*
* This method contains most of the juice of this article.
* http://doc.trolltech.com/qlayoutitem.html#setGeometry
*/
virtual void setGeometry(const QRect& rect);
/* http://doc.trolltech.com/qlayoutitem.html#geometry */
virtual QRect geometry();
/* http://doc.trolltech.com/qlayoutitem.html#sizeHint */
virtual QSize sizeHint() const;
/* http://doc.trolltech.com/qlayout.html#minimumSize */
virtual QSize minimumSize() const;
/* http://doc.trolltech.com/qlayoutitem.html#hasHeightForWidth */
virtual bool hasHeightForWidth() const;
private:
/* Saves the last received rect. */
void setLastReceivedRect(const QRect& rect);
/* Used to initialize the object. */
void init(int spacing);
/* Calculates the maximum size for the item from the assigned size. */
QSize calculateProperSize(QSize from) const;
/* Calculates the center location from the assigned size and
* the items size. */
QPoint calculateCenterLocation(QSize from, QSize itemSize) const;
/* Check if two QRects are equal */
bool areRectsEqual(const QRect& a, const QRect& b) const;
/* Contains item reference */
QLayoutItem* item;
/*
* Used for caching so we won't do calculations every time
* setGeometry is called.
*/
QRect* lastReceivedRect;
/* Contains geometry */
QRect* _geometry;
};
#endif /* QASPECTRATIOLAYOUT_H_ */