cocoaTouch/TeamConfigViewController.m
author koda
Wed, 21 Apr 2010 01:57:23 +0000
changeset 3361 cfc6cd502f85
child 3364 e5403e2bf02c
permissions -rw-r--r--
buttons for number of hogs in game config buttons for color of team in game config update and code cleanup fixed crashes at uitextfield

//
//  TeamConfigViewController.m
//  HedgewarsMobile
//
//  Created by Vittorio on 20/04/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "TeamConfigViewController.h"
#import "CommodityFunctions.h"
#import "HogButtonView.h"
#import "SquareButtonView.h"

@implementation TeamConfigViewController
@synthesize listOfTeams;

#define NUMBERBUTTON_TAG 123456
#define SQUAREBUTTON_TAG 654321

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];
    
    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
}



-(void) viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];

    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
    self.listOfTeams = array;
    [array release];
    
    [self.tableView reloadData];
    NSLog(@"%@",listOfTeams);
}

/*
- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
}
*/
/*
- (void)viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];
}
*/
/*
- (void)viewDidDisappear:(BOOL)animated {
    [super viewDidDisappear:animated];
}
*/


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [listOfTeams count];
}


// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";
    
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
        
        UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
        numberButton.tag = NUMBERBUTTON_TAG;
        [cell addSubview:numberButton];
        [numberButton release];
        
        SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+7, 5, 36, 36)];
        squareButton.tag = SQUAREBUTTON_TAG;
        [cell addSubview:squareButton];
        [squareButton release];
    }
    
    cell.textLabel.text = [[listOfTeams objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
    
    return cell;
}


/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/


/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
    }   
    else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/


/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/


/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/


#pragma mark -
#pragma mark Table view delegate

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    // Navigation logic may go here. Create and push another view controller.
	/*
	 <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
     // ...
     // Pass the selected object to the new view controller.
	 [self.navigationController pushViewController:detailViewController animated:YES];
	 [detailViewController release];
	 */
}


#pragma mark -
#pragma mark Memory management

-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
}

-(void) viewDidUnload {
    self.listOfTeams = nil;
}


-(void) dealloc {
    [listOfTeams release];
    [super dealloc];
}


@end