Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
#Set the current path must be set like this because call all-subdir-makefiles changes LOCAL_PATH
JNI_DIR := $(call my-dir)
LOCAL_PATH := $(JNI_DIR)
include $(call all-subdir-makefiles)
include $(CLEAR_VARS)
include $(JNI_DIR)/../../../../misc/Android.mk