Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
<?xml version="1.0" encoding="UTF-8"?>
<weapon>
<name>Default</name>
<QT>
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</QT>
<probability>
040504054160065554655446477657666666615551010111541111
</probability>
<delay>
000000000000020550000004000700400000000022000000060000
</delay>
<crate>
131111031211111112311411111111111111121111110111111111
</crate>
</weapon>