Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
<?xml version="1.0" encoding="UTF-8"?>
<weapon>
<name>Shoppa</name>
<QT>
000000990000000000000000000000000000000000000000000000
</QT>
<probability>
444441004424440221011212122242200000000200040001001111
</probability>
<delay>
000000000000000000000000000000000000000000000000000000
</delay>
<crate>
111111111111111111111111111111111111111110110111111111
</crate>
</weapon>