QTfrontend/SparkleAutoUpdater.h
author smaxx
Sat, 21 Aug 2010 22:36:59 +0200 (2010-08-21)
changeset 3749 d0920e92008e
parent 2948 3f21a9dc93d0
child 7933 223b3a195474
permissions -rw-r--r--
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
/*
 * Copyright (C) 2008 Remko Troncon
 */

#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H

#include <QString>

#include "AutoUpdater.h"

class SparkleAutoUpdater : public AutoUpdater
{
    public:
        SparkleAutoUpdater(const QString& url);
        ~SparkleAutoUpdater();

        void checkForUpdates();

    private:
        class Private;
        Private* d;
};

#endif