QTfrontend/frameTeam.h
author unc0rr
Tue, 11 Jul 2006 21:04:05 +0000
changeset 75 d2b737858ff7
parent 63 27e2b5bb6d4b
child 117 d21a48200772
permissions -rw-r--r--
- New First Aid powerup - New power progressbar - Less powerful Desert Eagle - Bots can use Desert Eagle - Set TurnTimeLeft to 0 when hh damaged - Bots can handle situation when ammo is over - Bots can go in different directions to reach good position, not just only go left or right - Small fixes for FillLand (use all the array) - Fixes for world geometry, get rid of one variable - Added missed in previous commit files - New test map

#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED

#include <QWidget>

#include "teamselect.h"
#include <map>

class FrameTeams : public QWidget
{
  Q_OBJECT

 public:
  FrameTeams(QWidget* parent=0);
  QWidget* getTeamWidget(tmprop team);

 public slots:
  void addTeam(tmprop team);
  void removeTeam(tmprop team);

 private:
  QVBoxLayout mainLayout;
  typedef map<tmprop, QWidget*> tmapTeamToWidget;
  tmapTeamToWidget teamToWidget;
};

#endif // _FRAME_TAM_INCLUDED