tools/hwmap2lua.sh
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 17:56:17 +0200
changeset 13680 d3a4cbba060e
parent 13069 6766b900ab13
permissions -rwxr-xr-x
Consistently rename "team chat" to "clan chat" (except chat command) Only change in strings, no functional change. "Team" and "clan" have defined meanings in HW, but "team chat" oddly broke this convention. This feature allows chat with your clan, not with your team, so is now called "clan chat". /team command unchanged to avoid disruption (for now).

#!/bin/sh -
# === HWMAP-to-Lua converter ===
# This script allows you to put arbitrary HWMAPs into your missions!
#
# Usage:
# It expects a .hwmap file of name "map.hwmap" to be in
# its directory and creates a Lua file (map.lua) containing code to
# draw the map.
# In Lua, call drawMap() in onGameInit. And don't forget
# to set MapGen to mgDrawn. Then your map should be ready to go! :-)

# FILE NAMES 
IN="./map.hwmap";
OUT="./map.lua";

# TEMPORARY FILES
TEMP_UNBASE=$(mktemp);
TEMP_GZIP=$(mktemp);
TEMP_OCTETS=$(mktemp);
base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE;
echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP;
# Suppress gunzip warning: "gzip: stdin: unexpected end of file"
cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS;
C=0;
echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh
local map = {' > $OUT;
od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f;
do C=$((C+1));
	if ((C!=1));
	then
		echo "," >> $OUT;
	fi;
	echo -n $f | sed "s/^......./'/;s/  */\\\\/g;s/$/'/" >> $OUT;
done;
echo '}

local function drawMap()
	for m=1, #map do
		ParseCommand("draw "..map[m])
	end
end' >> $OUT;
rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS;