Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSApplicationCategoryType</key>
<string>public.app-category.strategy-games</string>
<key>CFBundleName</key>
<string>Hedgewars</string>
<key>CFBundleExecutable</key>
<string>hedgewars</string>
<key>CFBundleGetInfoString</key>
<string>http://www.hedgewars.org</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>org.hedgewars.desktop</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>Hedge</string>
<key>CFBundleVersion</key>
<string>${HEDGEWARS_REVISION}</string>
<key>CFBundleShortVersionString</key>
<string>${HEDGEWARS_VERSION}</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2004-2011, Hedgewars Project</string>
<key>NSAppleScriptEnabled</key>
<false/>
<key>LSRequiresNativeExecution</key>
<true/>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.6.0</string>
<key>i386</key>
<string>10.4.0</string>
<key>ppc</key>
<string>10.4.0</string>
</dict>
<key>LSArchitecturePriority</key>
<array>
<string>x86_64</string>
<string>i386</string>
<string>ppc</string>
</array>
<key>LSMinimumSystemVersion</key>
<string>${minimum_macosx}</string>
<key>SUPublicDSAKeyFile</key>
<string>dsa_pub.pem</string>
</dict>
</plist>