This massive image modification removes colour profile information and adds an alpha channel.
The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>Hedgewars</string>
<key>CFBundleExecutable</key>
<string>hedgewars</string>
<key>CFBundleGetInfoString</key>
<string>http://www.hedgewars.org</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.hedgewars</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>Hedge</string>
<key>CFBundleVersion</key>
<string>${HEDGEWARS_VERSION}</string>
<key>NSHumanReadableCopyright</key>
<string>GPL</string>
<key>NSAppleScriptEnabled</key>
<false/>
<key>LSExecutableArchitectures</key>
<string>i386</string>
<key>LSMinimumSystemVersion</key>
<string>10.4.0</string>
<key>LSRequiresNativeExecution</key>
<true/>
<key>SUPublicDSAKeyFile</key>
<string>dsa_pub.pem</string>
</dict>
</plist>