QTfrontend/SDLs.cpp
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3697 d5b30d6373fc
child 4594 5645462cc78f
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "SDLs.h"

#include "SDL.h"
#include "SDL_mixer.h"
#include "hwconsts.h"

#include <QApplication>


extern char sdlkeys[1024][2][128];
extern char xb360buttons[][128];
extern char xb360dpad[128];
extern char xbox360axes[][128];


SDLInteraction::SDLInteraction()
{

    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);

    musicInitialized = 0;
    music = NULL;
    if(SDL_NumJoysticks())
        addGameControllerKeys();
    SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}

SDLInteraction::~SDLInteraction()
{
    if (musicInitialized == 1) {
        if (music != NULL)
            Mix_FreeMusic(music);
        Mix_CloseAudio();
    }
    SDL_Quit();
}

QStringList SDLInteraction::getResolutions() const
{
    QStringList result;

    SDL_Rect **modes;

    modes = SDL_ListModes(NULL, SDL_FULLSCREEN);

    if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
    {
        result << "640x480";
    } else
    {
        for(int i = 0; modes[i]; ++i)
            if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
                result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
    }

    return result;
}

void SDLInteraction::addGameControllerKeys() const
{
    QStringList result;

    int i = 0;
    while(i < 1024 && sdlkeys[i][1][0] != '\0')
        i++;

    // Iterate through all game controllers
    for(int jid = 0; jid < SDL_NumJoysticks(); jid++)
    {
        SDL_Joystick* joy = SDL_JoystickOpen(jid);

        // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only)
        QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");

        // Connected Xbox 360 controller? Use specific button names then
        // Might be interesting to add 'named' buttons for the most often used gamepads
        bool isxb = joyname.contains("Xbox 360");

        // This part of the string won't change for multiple keys/hats, so keep it
        QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1);

        // Register entries for missing axes not assigned to sticks of this joystick/gamepad
        for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++)
        {
            // Again store the part of the string not changing for multiple uses
            QString axis = prefix + QApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1);

            // Entry for "Axis Up"
            sprintf(sdlkeys[i][0], "j%da%du", jid, aid);
            sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str());

            // Entry for "Axis Down"
            sprintf(sdlkeys[i][0], "j%da%dd", jid, aid);
            sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str());
        }

        // Register entries for all coolie hats of this joystick/gamepad
        for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++)
        {
            // Again store the part of the string not changing for multiple uses
            QString hat = prefix + (isxb ? (QApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : QApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1));

            // Entry for "Hat Up"
            sprintf(sdlkeys[i][0], "j%dh%du", jid, hid);
            sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str());

            // Entry for "Hat Down"
            sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid);
            sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str());

            // Entry for "Hat Left"
            sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid);
            sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Left)")).toStdString().c_str());

            // Entry for "Hat Right"
            sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid);
            sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Right)")).toStdString().c_str());
        }

        // Register entries for all buttons of this joystick/gamepad
        for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++)
        {
            // Buttons
            sprintf(sdlkeys[i][0], "j%db%d", jid, bid);
            sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (QApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : QApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toStdString().c_str());
        }
        // Close the game controller as we no longer need it
        SDL_JoystickClose(joy);
    }

    // Terminate the list
    sdlkeys[i][0][0] = '\0';
    sdlkeys[i][1][0] = '\0';
}

void SDLInteraction::SDLMusicInit()
{
    if (musicInitialized == 0) {
        SDL_Init(SDL_INIT_AUDIO);
        Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
        musicInitialized = 1;
    }
}


void SDLInteraction::StartMusic()
{
    SDLMusicInit();

    if (music == NULL) {
        music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());

    }
    Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
    Mix_FadeInMusic(music, -1, 1750);
}

void SDLInteraction::StopMusic()
{
    if (music != NULL) {
        // fade out music to finish 0,5 seconds from now
        while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) {
            SDL_Delay(100);
        }
    }
}