QTfrontend/selectWeapon.h
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 2860 13a53315ae18
child 4412 c9a78ba03679
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED

#include <QFrame>
#include <QMap>
#include <QList>

class QGridLayout;
class WeaponItem;
class QLineEdit;
class QSettings;

class SelWeaponItem : public QWidget
{
  Q_OBJECT

public:
  SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent=0);

  unsigned char getItemsNum() const;
  void setItemsNum(const unsigned char num);

 private:
  WeaponItem* item;
};

class SelWeaponWidget : public QFrame
{
  Q_OBJECT

 public:
  SelWeaponWidget(int numItems, QWidget* parent=0);
  QString getWeaponsString(const QString& name) const;
  QStringList getWeaponNames() const;

 public slots:
  void setDefault();
  void setWeapons(const QString& ammo);
  void setWeaponsName(const QString& name);
  void deleteWeaponsName();
  void save();

 signals:
  void weaponsChanged();
  void weaponsDeleted();

 private:
  QString curWeaponsName;

  QLineEdit* m_name;

  QSettings* wconf;

  const int m_numItems;
  int operator [] (unsigned int weaponIndex) const;

  typedef QList<SelWeaponItem*> ItemsList;
  typedef QMap<int, ItemsList> twi;
  twi weaponItems;
  QGridLayout* p1Layout;
  QGridLayout* p2Layout;
  QGridLayout* p3Layout;
  QGridLayout* p4Layout;
};

#endif // _SELECT_WEAPON_INCLUDED