project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3917 4c243b1eac97
child 3971 5c82ee165ed5
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 13/06/2010.
 */


#import "SchemeWeaponConfigViewController.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"

@implementation SchemeWeaponConfigViewController
@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);

    self.selectedScheme = @"";
    self.selectedWeapon = @"";

    [self.tableView setBackgroundView:nil];
    self.view.backgroundColor = [UIColor clearColor];
    self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
    self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
}

-(void) viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];

    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
    self.listOfSchemes = contentsOfDir;

    if ([self.selectedScheme isEqualToString:@""] && [listOfSchemes containsObject:@"Default.plist"])
        self.selectedScheme = @"Default.plist";
    
    contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
    self.listOfWeapons = contentsOfDir;
    
    if ([self.selectedWeapon isEqualToString:@""] && [listOfWeapons containsObject:@"Default.plist"])
        self.selectedWeapon = @"Default.plist";
    
    [self.tableView reloadData];
}


#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 2;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (section == 0)
        return [self.listOfSchemes count];
    else
        return [self.listOfWeapons count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";
    NSInteger row = [indexPath row];

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil)
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];

    cell.accessoryView = nil;
    if ([indexPath section] == 0) {
        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
        [dict release];
        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
            cell.accessoryView = checkbox;
            [checkbox release];
            self.lastIndexPath_sc = indexPath;
        }
    } else {
        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
        [dict release];
        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
            cell.accessoryView = checkbox;
            [checkbox release];
            self.lastIndexPath_we = indexPath;
        }
    }
    
    cell.backgroundColor = [UIColor blackColor];
    cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
    cell.detailTextLabel.textColor = [UIColor whiteColor];
    return cell;
}

-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
    return 40.0;
}

-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
    UILabel *theLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30)];
    theLabel.backgroundColor = [UIColor blueColor];
    if (section == 0) 
        theLabel.text = NSLocalizedString(@"Schemes",@"");
    else
        theLabel.text = NSLocalizedString(@"Weapons",@"");
    theLabel.center = CGPointMake(self.view.frame.size.width/2, 20);
    theLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
    theLabel.textAlignment = UITextAlignmentCenter;
    theLabel.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]*80/100];
    theLabel.backgroundColor = UICOLOR_HW_DARKBLUE;
    
    [theLabel.layer setBorderWidth:1.5f];
    [theLabel.layer setBorderColor:[UICOLOR_HW_YELLOW_BODER CGColor]];
    [theLabel.layer setCornerRadius:8.0f];
    [theLabel.layer setMasksToBounds:YES];

    UIView *theView = [[[UIView alloc] init] autorelease];
    [theView addSubview:theLabel];
    [theLabel release];
    return theView;
}

/*
-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
    if (section == 0) {
        return NSLocalizedString(@"Schemes",@"");
    } else {
        return NSLocalizedString(@"Weapons",@"");;
    }
}
*/

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    NSIndexPath *lastIndexPath;
    if ([indexPath section] == 0)
        lastIndexPath = self.lastIndexPath_sc;
    else
        lastIndexPath = self.lastIndexPath_we;

    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;

    if (newRow != oldRow) {
        //TODO: this code works only for a single section table
        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
        newCell.accessoryView = checkbox;
        [checkbox release];
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
        oldCell.accessoryView = nil;

        if ([indexPath section] == 0) {
            self.lastIndexPath_sc = indexPath;
            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
        } else {
            self.lastIndexPath_we = indexPath;
            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
        }

        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
    }
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
}

#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
}

-(void) viewDidUnload {
    self.listOfSchemes = nil;
    self.listOfWeapons = nil;
    self.lastIndexPath_sc = nil;
    self.lastIndexPath_we = nil;
    self.selectedScheme = nil;
    self.selectedWeapon = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}


-(void) dealloc {
    [listOfSchemes release];
    [listOfWeapons release];
    [lastIndexPath_sc release];
    [lastIndexPath_we release];
    [selectedScheme release];
    [selectedWeapon release];
    [super dealloc];
}


@end