Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (
bug #742)
#![allow(unused_imports)]
#![deny(bare_trait_objects)]
use getopts::Options;
use log::*;
use mio::{net::*, *};
use std::{env, str::FromStr as _, time::Duration};
mod protocol;
mod server;
mod utils;
use crate::server::network::{NetworkLayer, NetworkLayerBuilder};
const PROGRAM_NAME: &'_ str = "Hedgewars Game Server";
fn main() {
env_logger::init();
info!("Hedgewars game server, protocol {}", utils::SERVER_VERSION);
let args: Vec<String> = env::args().collect();
let mut opts = Options::new();
opts.optopt("p", "port", "port - defaults to 46631", "PORT");
opts.optflag("h", "help", "help");
let matches = match opts.parse(&args[1..]) {
Ok(m) => m,
Err(e) => {
println!("{}\n{}", e, opts.short_usage(""));
return;
}
};
if matches.opt_present("h") {
println!("{}", opts.usage(PROGRAM_NAME));
return;
}
let port = matches
.opt_str("p")
.and_then(|s| u16::from_str(&s).ok())
.unwrap_or(46631);
let address = format!("0.0.0.0:{}", port).parse().unwrap();
let listener = TcpListener::bind(&address).unwrap();
let poll = Poll::new().unwrap();
let mut hw_builder = NetworkLayerBuilder::default().with_listener(listener);
#[cfg(feature = "tls-connections")]
{
let address = format!("0.0.0.0:{}", port + 1).parse().unwrap();
hw_builder = hw_builder.with_secure_listener(TcpListener::bind(&address).unwrap());
}
let mut hw_network = hw_builder.build();
hw_network.register(&poll).unwrap();
let mut events = Events::with_capacity(1024);
loop {
let timeout = if hw_network.has_pending_operations() {
Some(Duration::from_millis(1))
} else {
None
};
poll.poll(&mut events, timeout).unwrap();
for event in events.iter() {
if event.readiness() & Ready::readable() == Ready::readable() {
match event.token() {
token @ utils::SERVER_TOKEN | token @ utils::SECURE_SERVER_TOKEN => {
match hw_network.accept_client(&poll, token) {
Ok(()) => (),
Err(e) => debug!("Error accepting client: {}", e),
}
}
utils::TIMER_TOKEN => match hw_network.handle_timeout(&poll) {
Ok(()) => (),
Err(e) => debug!("Error in timer event: {}", e),
},
#[cfg(feature = "official-server")]
utils::IO_TOKEN => match hw_network.handle_io_result() {
Ok(()) => (),
Err(e) => debug!("Error in IO task: {}", e),
},
Token(token) => match hw_network.client_readable(&poll, token) {
Ok(()) => (),
Err(e) => debug!("Error reading from client socket {}: {}", token, e),
},
}
}
if event.readiness() & Ready::writable() == Ready::writable() {
match event.token() {
utils::SERVER_TOKEN
| utils::SECURE_SERVER_TOKEN
| utils::TIMER_TOKEN
| utils::IO_TOKEN => unreachable!(),
Token(token) => match hw_network.client_writable(&poll, token) {
Ok(()) => (),
Err(e) => debug!("Error writing to client socket {}: {}", token, e),
},
}
}
}
match hw_network.on_idle(&poll) {
Ok(()) => (),
Err(e) => debug!("Error in idle handler: {}", e),
};
}
}