use crate::{
protocol::messages::server_chat,
protocol::messages::{
add_flags, remove_flags,
HWProtocolMessage::{self, Rnd},
HWServerMessage::{self, *},
ProtocolFlags as Flags,
},
server::{
client::HWClient,
core::HWServer,
coretypes::{ClientId, GameCfg, RoomId, TeamInfo, Vote, VoteType},
room::HWRoom,
},
utils::to_engine_msg,
};
use super::Response;
use crate::server::coretypes::RoomConfig;
use rand::{self, seq::SliceRandom, thread_rng, Rng};
use std::{iter::once, mem::replace};
pub fn rnd_reply(options: &[String]) -> HWServerMessage {
let mut rng = thread_rng();
let reply = if options.is_empty() {
(*&["heads", "tails"].choose(&mut rng).unwrap()).to_string()
} else {
options.choose(&mut rng).unwrap().clone()
};
ChatMsg {
nick: "[random]".to_string(),
msg: reply,
}
}
pub fn join_lobby(server: &mut HWServer, response: &mut Response) {
let client_id = response.client_id();
let client = &server.clients[client_id];
let nick = vec![client.nick.clone()];
let mut flags = vec![];
if client.is_registered() {
flags.push(Flags::Registered)
}
if client.is_admin() {
flags.push(Flags::Admin)
}
if client.is_contributor() {
flags.push(Flags::Contributor)
}
let all_nicks: Vec<_> = server.collect_nicks(|_| true);
let mut flag_selectors = [
(
Flags::Registered,
server.collect_nicks(|(_, c)| c.is_registered()),
),
(Flags::Admin, server.collect_nicks(|(_, c)| c.is_admin())),
(
Flags::Contributor,
server.collect_nicks(|(_, c)| c.is_contributor()),
),
(
Flags::InRoom,
server.collect_nicks(|(_, c)| c.room_id.is_some()),
),
];
let server_msg = ServerMessage(server.get_greetings(client_id).to_string());
let rooms_msg = Rooms(
server
.rooms
.iter()
.filter(|(_, r)| r.protocol_number == client.protocol_number)
.flat_map(|(_, r)| r.info(r.master_id.map(|id| &server.clients[id])))
.collect(),
);
response.add(LobbyJoined(nick).send_all().but_self());
response.add(
ClientFlags(add_flags(&flags), all_nicks.clone())
.send_all()
.but_self(),
);
response.add(LobbyJoined(all_nicks).send_self());
for (flag, nicks) in &mut flag_selectors {
if !nicks.is_empty() {
response.add(ClientFlags(add_flags(&[*flag]), replace(nicks, vec![])).send_self());
}
}
response.add(server_msg.send_self());
response.add(rooms_msg.send_self());
}
pub fn remove_teams(
room: &mut HWRoom,
team_names: Vec<String>,
is_in_game: bool,
response: &mut Response,
) {
if let Some(ref mut info) = room.game_info {
for team_name in &team_names {
info.left_teams.push(team_name.clone());
if is_in_game {
let msg = once(b'F').chain(team_name.bytes());
response.add(
ForwardEngineMessage(vec![to_engine_msg(msg)])
.send_all()
.in_room(room.id)
.but_self(),
);
info.teams_in_game -= 1;
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
if let Some(m) = &info.sync_msg {
info.msg_log.push(m.clone());
info.sync_msg = None
}
info.msg_log.push(remove_msg.clone());
response.add(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(room.id)
.but_self(),
);
}
}
}
for team_name in team_names {
room.remove_team(&team_name);
response.add(TeamRemove(team_name).send_all().in_room(room.id));
}
}
fn remove_client_from_room(
client: &mut HWClient,
room: &mut HWRoom,
response: &mut Response,
msg: &str,
) {
room.players_number -= 1;
if room.players_number > 0 || room.is_fixed() {
if client.is_ready() && room.ready_players_number > 0 {
room.ready_players_number -= 1;
}
let team_names: Vec<_> = room
.client_teams(client.id)
.map(|t| t.name.clone())
.collect();
remove_teams(room, team_names, client.is_in_game(), response);
if room.players_number > 0 {
response.add(
RoomLeft(client.nick.clone(), msg.to_string())
.send_all()
.in_room(room.id)
.but_self(),
);
}
if client.is_master() && !room.is_fixed() {
client.set_is_master(false);
response.add(
ClientFlags(
remove_flags(&[Flags::RoomMaster]),
vec![client.nick.clone()],
)
.send_all()
.in_room(room.id),
);
room.master_id = None;
}
}
client.room_id = None;
let update_msg = if room.players_number == 0 && !room.is_fixed() {
RoomRemove(room.name.clone())
} else {
RoomUpdated(room.name.clone(), room.info(Some(&client)))
};
response.add(update_msg.send_all().with_protocol(room.protocol_number));
response.add(ClientFlags(remove_flags(&[Flags::InRoom]), vec![client.nick.clone()]).send_all());
}
pub fn change_master(
server: &mut HWServer,
room_id: RoomId,
new_master_id: ClientId,
response: &mut Response,
) {
let room = &mut server.rooms[room_id];
if let Some(master_id) = room.master_id {
server.clients[master_id].set_is_master(false);
response.add(
ClientFlags(
remove_flags(&[Flags::RoomMaster]),
vec![server.clients[master_id].nick.clone()],
)
.send_all()
.in_room(room_id),
)
}
room.master_id = Some(new_master_id);
server.clients[new_master_id].set_is_master(true);
response.add(
ClientFlags(
add_flags(&[Flags::RoomMaster]),
vec![server.clients[new_master_id].nick.clone()],
)
.send_all()
.in_room(room_id),
);
}
pub fn enter_room(
server: &mut HWServer,
client_id: ClientId,
room_id: RoomId,
response: &mut Response,
) {
let nick = server.clients[client_id].nick.clone();
server.move_to_room(client_id, room_id);
response.add(RoomJoined(vec![nick.clone()]).send_all().in_room(room_id));
response.add(ClientFlags(add_flags(&[Flags::InRoom]), vec![nick]).send_all());
let nicks = server.collect_nicks(|(_, c)| c.room_id == Some(room_id));
response.add(RoomJoined(nicks).send_self());
get_room_teams(server, room_id, client_id, response);
let room = &server.rooms[room_id];
get_room_config(room, client_id, response);
let mut flag_selectors = [
(
Flags::RoomMaster,
server.collect_nicks(|(_, c)| c.is_master()),
),
(Flags::Ready, server.collect_nicks(|(_, c)| c.is_ready())),
(Flags::InGame, server.collect_nicks(|(_, c)| c.is_in_game())),
];
for (flag, nicks) in &mut flag_selectors {
response.add(ClientFlags(add_flags(&[*flag]), replace(nicks, vec![])).send_self());
}
if !room.greeting.is_empty() {
response.add(
ChatMsg {
nick: "[greeting]".to_string(),
msg: room.greeting.clone(),
}
.send_self(),
);
}
}
pub fn exit_room(server: &mut HWServer, client_id: ClientId, response: &mut Response, msg: &str) {
let client = &mut server.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut server.rooms[room_id];
remove_client_from_room(client, room, response, msg);
if !room.is_fixed() {
if room.players_number == 0 {
server.rooms.remove(room_id);
} else if room.master_id == None {
let new_master_id = server.room_clients(room_id).next();
if let Some(new_master_id) = new_master_id {
let new_master_nick = server.clients[new_master_id].nick.clone();
let room = &mut server.rooms[room_id];
room.master_id = Some(new_master_id);
server.clients[new_master_id].set_is_master(true);
if room.protocol_number < 42 {
room.name = new_master_nick.clone();
}
room.set_join_restriction(false);
room.set_team_add_restriction(false);
room.set_unregistered_players_restriction(true);
response.add(
ClientFlags(add_flags(&[Flags::RoomMaster]), vec![new_master_nick])
.send_all()
.in_room(room.id),
);
}
}
}
}
}
pub fn remove_client(server: &mut HWServer, response: &mut Response, msg: String) {
let client_id = response.client_id();
let client = &mut server.clients[client_id];
let nick = client.nick.clone();
exit_room(server, client_id, response, &msg);
server.remove_client(client_id);
response.add(LobbyLeft(nick, msg.to_string()).send_all());
response.add(Bye("User quit: ".to_string() + &msg).send_self());
response.remove_client(client_id);
}
pub fn get_room_update(
room_name: Option<String>,
room: &HWRoom,
master: Option<&HWClient>,
response: &mut Response,
) {
let update_msg = RoomUpdated(room_name.unwrap_or(room.name.clone()), room.info(master));
response.add(update_msg.send_all().with_protocol(room.protocol_number));
}
pub fn get_room_config_impl(config: &RoomConfig, to_client: ClientId, response: &mut Response) {
response.add(ConfigEntry("FULLMAPCONFIG".to_string(), config.to_map_config()).send(to_client));
for cfg in config.to_game_config() {
response.add(cfg.to_server_msg().send(to_client));
}
}
pub fn get_room_config(room: &HWRoom, to_client: ClientId, response: &mut Response) {
get_room_config_impl(room.active_config(), to_client, response);
}
pub fn get_teams<'a, I>(teams: I, to_client: ClientId, response: &mut Response)
where
I: Iterator<Item = &'a TeamInfo>,
{
for team in teams {
response.add(TeamAdd(team.to_protocol()).send(to_client));
response.add(TeamColor(team.name.clone(), team.color).send(to_client));
response.add(HedgehogsNumber(team.name.clone(), team.hedgehogs_number).send(to_client));
}
}
pub fn get_room_teams(
server: &HWServer,
room_id: RoomId,
to_client: ClientId,
response: &mut Response,
) {
let room = &server.rooms[room_id];
let current_teams = match room.game_info {
Some(ref info) => &info.teams_at_start,
None => &room.teams,
};
get_teams(current_teams.iter().map(|(_, t)| t), to_client, response);
}
pub fn get_room_flags(
server: &HWServer,
room_id: RoomId,
to_client: ClientId,
response: &mut Response,
) {
let room = &server.rooms[room_id];
if let Some(id) = room.master_id {
response.add(
ClientFlags(
add_flags(&[Flags::RoomMaster]),
vec![server.clients[id].nick.clone()],
)
.send(to_client),
);
}
let nicks: Vec<_> = server
.clients
.iter()
.filter(|(_, c)| c.room_id == Some(room_id) && c.is_ready())
.map(|(_, c)| c.nick.clone())
.collect();
if !nicks.is_empty() {
response.add(ClientFlags(add_flags(&[Flags::Ready]), nicks).send(to_client));
}
}
pub fn apply_voting_result(
server: &mut HWServer,
room_id: RoomId,
response: &mut Response,
kind: VoteType,
) {
match kind {
VoteType::Kick(nick) => {
if let Some(client) = server.find_client(&nick) {
if client.room_id == Some(room_id) {
let id = client.id;
response.add(Kicked.send(id));
exit_room(server, id, response, "kicked");
}
}
}
VoteType::Map(None) => (),
VoteType::Map(Some(name)) => {
if let Some(location) = server.rooms[room_id].load_config(&name) {
response.add(
server_chat(location.to_string())
.send_all()
.in_room(room_id),
);
let room = &server.rooms[room_id];
let room_master = if let Some(id) = room.master_id {
Some(&server.clients[id])
} else {
None
};
get_room_update(None, room, room_master, response);
for (_, client) in server.clients.iter() {
if client.room_id == Some(room_id) {
super::common::get_room_config(&server.rooms[room_id], client.id, response);
}
}
}
}
VoteType::Pause => {
if let Some(ref mut info) = server.rooms[room_id].game_info {
info.is_paused = !info.is_paused;
response.add(
server_chat("Pause toggled.".to_string())
.send_all()
.in_room(room_id),
);
response.add(
ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
.send_all()
.in_room(room_id),
);
}
}
VoteType::NewSeed => {
let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
let cfg = GameCfg::Seed(seed);
response.add(cfg.to_server_msg().send_all().in_room(room_id));
server.rooms[room_id].set_config(cfg);
}
VoteType::HedgehogsPerTeam(number) => {
let r = &mut server.rooms[room_id];
let nicks = r.set_hedgehogs_number(number);
response.extend(
nicks
.into_iter()
.map(|n| HedgehogsNumber(n, number).send_all().in_room(room_id)),
);
}
}
}
fn add_vote(room: &mut HWRoom, response: &mut Response, vote: Vote) -> Option<bool> {
let client_id = response.client_id;
let mut result = None;
if let Some(ref mut voting) = room.voting {
if vote.is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
response.add(server_chat("Your vote has been counted.".to_string()).send_self());
voting.votes.push((client_id, vote.is_pro));
let i = voting.votes.iter();
let pro = i.clone().filter(|(_, v)| *v).count();
let contra = i.filter(|(_, v)| !*v).count();
let success_quota = voting.voters.len() / 2 + 1;
if vote.is_forced && vote.is_pro || pro >= success_quota {
result = Some(true);
} else if vote.is_forced && !vote.is_pro || contra > voting.voters.len() - success_quota
{
result = Some(false);
}
} else {
response.add(server_chat("You already have voted.".to_string()).send_self());
}
} else {
response.add(server_chat("There's no voting going on.".to_string()).send_self());
}
result
}
pub fn submit_vote(server: &mut HWServer, vote: Vote, response: &mut Response) {
let client_id = response.client_id;
let client = &server.clients[client_id];
if let Some(room_id) = client.room_id {
let room = &mut server.rooms[room_id];
if let Some(res) = add_vote(room, response, vote) {
response.add(
server_chat("Voting closed.".to_string())
.send_all()
.in_room(room.id),
);
let voting = replace(&mut room.voting, None).unwrap();
if res {
apply_voting_result(server, room_id, response, voting.kind);
}
}
}
}
pub fn start_game(server: &mut HWServer, room_id: RoomId, response: &mut Response) {
let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
.clients
.iter()
.map(|(id, c)| (id, c.nick.clone()))
.unzip();
let room = &mut server.rooms[room_id];
if !room.has_multiple_clans() {
response.add(
Warning("The game can't be started with less than two clans!".to_string()).send_self(),
);
} else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
response.add(Warning("Not all players are ready".to_string()).send_self());
} else if room.game_info.is_some() {
response.add(Warning("The game is already in progress".to_string()).send_self());
} else {
room.start_round();
for id in room_clients {
let c = &mut server.clients[id];
c.set_is_in_game(true);
c.team_indices = room.client_team_indices(c.id);
}
response.add(RunGame.send_all().in_room(room.id));
response.add(
ClientFlags(add_flags(&[Flags::InGame]), room_nicks)
.send_all()
.in_room(room.id),
);
let room_master = if let Some(id) = room.master_id {
Some(&server.clients[id])
} else {
None
};
get_room_update(None, room, room_master, response);
}
}
pub fn end_game(server: &mut HWServer, room_id: RoomId, response: &mut Response) {
let room = &mut server.rooms[room_id];
room.ready_players_number = 1;
let room_master = if let Some(id) = room.master_id {
Some(&server.clients[id])
} else {
None
};
get_room_update(None, room, room_master, response);
response.add(RoundFinished.send_all().in_room(room_id));
if let Some(info) = replace(&mut room.game_info, None) {
for (_, client) in server.clients.iter() {
if client.room_id == Some(room_id) && client.is_joined_mid_game() {
super::common::get_room_config(room, client.id, response);
response.extend(
info.left_teams
.iter()
.map(|name| TeamRemove(name.clone()).send(client.id)),
);
}
}
}
let nicks: Vec<_> = server
.clients
.iter_mut()
.filter(|(_, c)| c.room_id == Some(room_id))
.map(|(_, c)| {
c.set_is_ready(c.is_master());
c.set_is_joined_mid_game(false);
c
})
.filter_map(|c| {
if !c.is_master() {
Some(c.nick.clone())
} else {
None
}
})
.collect();
if !nicks.is_empty() {
let msg = if room.protocol_number < 38 {
LegacyReady(false, nicks)
} else {
ClientFlags(remove_flags(&[Flags::Ready]), nicks)
};
response.add(msg.send_all().in_room(room_id));
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::protocol::messages::HWServerMessage::ChatMsg;
use crate::server::actions::PendingMessage;
fn reply2string(r: HWServerMessage) -> String {
match r {
ChatMsg { msg: p, .. } => String::from(p),
_ => panic!("expected a ChatMsg"),
}
}
fn run_handle_test(opts: Vec<String>) {
let opts2 = opts.clone();
for opt in opts {
while reply2string(rnd_reply(&opts2)) != opt {}
}
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_empty() {
run_handle_test(vec![])
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_nonempty() {
run_handle_test(vec!["A".to_owned(), "B".to_owned(), "C".to_owned()])
}
/// This test terminates almost surely (strong law of large numbers)
#[test]
fn test_distribution() {
let eps = 0.000001;
let lim = 0.5;
let opts = vec![0.to_string(), 1.to_string()];
let mut ones = 0;
let mut tries = 0;
while tries < 1000 || ((ones as f64 / tries as f64) - lim).abs() >= eps {
tries += 1;
if reply2string(rnd_reply(&opts)) == 1.to_string() {
ones += 1;
}
}
}
}