project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/FrontendDataUtils.java
frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
package org.hedgewars.hedgeroid.Datastructures;
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.StartGameActivity;
import org.hedgewars.hedgeroid.Utils;
import org.hedgewars.hedgeroid.Datastructures.Map.MapType;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
public class FrontendDataUtils {
public static ArrayList<Map> getMaps(Context c){
File[] files = Utils.getFilesFromRelativeDir(c,"Maps");
ArrayList<Map> ret = new ArrayList<Map>();
for(File f : files){
if(Utils.hasFileWithSuffix(f, ".lua")){
ret.add(new Map(f,MapType.TYPE_MISSION, c));
}else{
ret.add(new Map(f, MapType.TYPE_DEFAULT,c));
}
}
Collections.sort(ret);
return ret;
}
public static List<String> getGameplay(Context c){
String[] files = Utils.getFileNamesFromRelativeDir(c, "Scripts/Multiplayer");
ArrayList<String> ret = new ArrayList<String>();
for(int i = 0; i < files.length; i++){
if(files[i].endsWith(".lua")){
ret.add(files[i].replace('_', ' ').substring(0, files[i].length()-4)); //replace _ by a space and removed the last four characters (.lua)
}
}
ret.add(0,"None");
Collections.sort(ret);
return ret;
}
public static List<String> getThemes(Context c){
List<String> list = Utils.getDirsWithFileSuffix(c, "Themes", "icon.png");
Collections.sort(list);
return list;
}
public static List<Weapon> getWeapons(Context c){
// TODO stub, re-implement
/*List<Weapon> list = Weapon.getWeapons(c);
Collections.sort(list);*/
return Collections.emptyList();
}
public static ArrayList<HashMap<String, ?>> getGraves(Context c){
String pathPrefix = Utils.getDataPath(c) + "Graphics/Graves/";
ArrayList<String> names = Utils.getFilesFromDirWithSuffix(c,"Graphics/Graves", ".png", true);
ArrayList<HashMap<String, ?>> data = new ArrayList<HashMap<String, ?>>(names.size());
for(String s : names){
HashMap<String, Object> map = new HashMap<String, Object>();
map.put("txt", s);
Bitmap b = BitmapFactory.decodeFile(pathPrefix + s + ".png");//create a full path - decode to to a bitmap
int width = b.getWidth();
if(b.getHeight() > width){//some pictures contain more 'frames' underneath each other, if so we only use the first frame
Bitmap tmp = Bitmap.createBitmap(width, width, b.getConfig());
int[] pixels = new int[width * width];
b.getPixels(pixels, 0,width,0,0,width,width);
tmp.setPixels(pixels,0,width,0,0,width,width);
b.recycle();
b = tmp;
}
map.put("img", b);
data.add(map);
}
return data;
}
public static ArrayList<HashMap<String, ?>> getFlags(Context c){
String pathPrefix = Utils.getDataPath(c) + "Graphics/Flags/";
ArrayList<String> names = Utils.getFilesFromDirWithSuffix(c, "Graphics/Flags", ".png", true);
ArrayList<HashMap<String, ?>> data = new ArrayList<HashMap<String, ?>>(names.size());
for(String s : names){
HashMap<String, Object> map = new HashMap<String, Object>();
map.put("txt", s);
Bitmap b = BitmapFactory.decodeFile(pathPrefix + s + ".png");//create a full path - decode to to a bitmap
map.put("img", b);
data.add(map);
}
return data;
}
public static ArrayList<String> getVoices(Context c){
File[] files = Utils.getFilesFromRelativeDir(c, "Sounds/voices");
ArrayList<String> ret = new ArrayList<String>();
for(File f : files){
if(f.isDirectory()) ret.add(f.getName());
}
return ret;
}
public static ArrayList<String> getForts(Context c){
return Utils.getFilesFromDirWithSuffix(c,"Forts", "L.png", true);
}
public static ArrayList<HashMap<String, ?>> getTypes(Context c){
ArrayList<HashMap<String, ?>> data = new ArrayList<HashMap<String, ?>>(6);
String[] levels = {c.getString(R.string.human), c.getString(R.string.bot5), c.getString(R.string.bot4), c.getString(R.string.bot3), c.getString(R.string.bot2), c.getString(R.string.bot1)};
int[] images = {R.drawable.human, R.drawable.bot5, R.drawable.bot4, R.drawable.bot3, R.drawable.bot2, R.drawable.bot1};
for(int i = 0; i < levels.length; i++){
HashMap<String, Object> map = new HashMap<String, Object>();
map.put("txt", levels[i]);
map.put("img", images[i]);
data.add(map);
}
return data;
}
public static ArrayList<HashMap<String, ?>> getHats(Context c){
ArrayList<String> files = Utils.getFilesFromDirWithSuffix(c,"Graphics/Hats", ".png", true);
String pathPrefix = Utils.getDataPath(c) + "Graphics/Hats/";
int size = files.size();
ArrayList<HashMap<String, ?>> data = new ArrayList<HashMap<String, ?>>(size);
HashMap<String, Object> hashmap;
for(String s : files){
hashmap = new HashMap<String, Object>();
hashmap.put("txt", s);
Bitmap b = BitmapFactory.decodeFile(pathPrefix + s + ".png");//create a full path - decode to to a bitmap
b = Bitmap.createBitmap(b, 0,0,b.getWidth()/2, b.getWidth()/2);
hashmap.put("img", b);
data.add(hashmap);
}
return data;
}
public static List<TeamFile> getTeamFiles(Context c) {
List<TeamFile> ret = new ArrayList<TeamFile>();
File teamsDir = new File(c.getFilesDir(), Team.DIRECTORY_TEAMS);
File[] teamFileNames = teamsDir.listFiles();
if(teamFileNames != null){
for(File file : teamFileNames){
Team team = Team.load(file);
if(team != null){
ret.add(new TeamFile(team, file));
}
}
}
return ret;
}
public static Scheme[] getSchemes(StartGameActivity startGameActivity) {
// TODO Auto-generated method stub
return null;
}
}