project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/TickHandler.java
frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
package org.hedgewars.hedgeroid.netplay;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
/**
* This class handles regularly calling a specified runnable
* on the looper provided in the constructor. The first call
* occurs without delay (though still via the looper), all
* following calls are delayed by (approximately) the interval.
* The interval can be changed at any time, which will cause
* an immediate execution of the runnable again.
*/
public class TickHandler extends Handler {
private final Runnable callback;
private int messageId;
private long interval;
private boolean running;
public TickHandler(Looper looper, long interval, Runnable callback) {
super(looper);
this.callback = callback;
this.interval = interval;
}
public synchronized void stop() {
messageId++;
running = false;
}
public synchronized void start() {
messageId++;
sendMessage(obtainMessage(messageId));
running = true;
}
public synchronized void setInterval(long interval) {
this.interval = interval;
if(running) {
start();
}
}
@Override
public synchronized void handleMessage(Message msg) {
if(msg.what == messageId) {
callback.run();
}
if(msg.what == messageId) {
sendMessageDelayed(obtainMessage(messageId), interval);
}
}
}