Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
/*
* InstallController.h
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#ifndef INSTALLCONTROLLER_H
#define INSTALLCONTROLLER_H
class InstallController
{
public:
virtual ~InstallController();
virtual void showInstallController() = 0;
};
#endif