(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
program hwengine;
{$APPTYPE CONSOLE}
uses
SDLh,
uConsts in 'uConsts.pas',
uGame in 'uGame.pas',
uMisc in 'uMisc.pas',
uStore in 'uStore.pas',
uWorld in 'uWorld.pas',
uIO in 'uIO.pas',
uGears in 'uGears.pas',
uConsole in 'uConsole.pas',
uKeys in 'uKeys.pas',
uTeams in 'uTeams.pas',
uSound in 'uSound.pas',
uRandom in 'uRandom.pas',
uAI in 'uAI.pas',
uAIMisc in 'uAIMisc.pas',
uAIAmmoTests in 'uAIAmmoTests.pas',
uAIActions in 'uAIActions.pas',
uCollisions in 'uCollisions.pas',
uLand in 'uLand.pas',
uLandTemplates in 'uLandTemplates.pas',
uLandObjects in 'uLandObjects.pas',
uLandGraphics in 'uLandGraphics.pas',
uLocale in 'uLocale.pas';
{$INCLUDE options.inc}
// also: GSHandlers.inc
// CCHandlers.inc
// HHHandlers.inc
procedure OnDestroy; forward;
////////////////////////////////
procedure DoTimer(Lag: integer);
var s: string;
begin
case GameState of
gsLandGen: begin
GenMap;
GameState:= gsStart;
end;
gsStart: begin
AssignHHCoords;
AddMiscGears;
AdjustColor(cColorNearBlack);
AdjustColor(cWaterColor);
AdjustColor(cWhiteColor);
StoreLoad;
AdjustColor(cConsoleSplitterColor);
ResetKbd;
SoundLoad;
PlayMusic;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
GameState:= gsGame
end;
gsGame : begin
ProcessKbd;
DoGameTick(Lag);
DrawWorld(Lag, SDLPrimSurface);
end;
gsConsole: begin
DoGameTick(Lag);
DrawWorld(Lag, SDLPrimSurface);
DrawConsole(SDLPrimSurface);
end;
gsExit : begin
OnDestroy;
end;
end;
SDL_Flip(SDLPrimSurface);
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.bmp';
WriteLnToConsole('Saving ' + s);
SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(PChar(s), 'wb'), 1)
end;
end;
////////////////////
procedure OnDestroy;
begin
{$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF}
if isSoundEnabled then ReleaseSound;
StoreRelease;
CloseIPC;
TTF_Quit;
SDL_Quit;
halt
end;
///////////////////
procedure MainLoop;
var PrevTime,
CurrTime: Cardinal;
event: TSDL_Event;
begin
PrevTime:= SDL_GetTicks;
repeat
while SDL_PollEvent(@event) <> 0 do
case event.type_ of
SDL_KEYDOWN: case GameState of
gsGame: if event.key.keysym.sym = 96 then
begin
cConsoleYAdd:= cConsoleHeight;
GameState:= gsConsole
end;
gsConsole: KeyPressConsole(event.key.keysym.sym);
end;
SDL_QUITEV: isTerminated:= true
end;
CurrTime:= SDL_GetTicks;
if PrevTime + cTimerInterval <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end else {sleep(1)};
IPCCheckSock
until isTerminated
end;
////////////////////
procedure GetParams;
var c: integer;
{$IFDEF DEBUGFILE}
i: integer;
begin
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$ELSE}
begin
{$ENDIF}
if ParamCount = 7 then
begin
val(ParamStr(1), cScreenWidth, c);
val(ParamStr(2), cScreenHeight, c);
cBitsStr:= ParamStr(3);
val(cBitsStr, cBits, c);
val(ParamStr(4), ipcPort, c);
cFullScreen:= ParamStr(5) = '1';
isSoundEnabled:= ParamStr(6) = '1';
cLocaleFName:= ParamStr(7);
end else OutError(errmsgShouldntRun, true);
end;
procedure ShowMainWindow;
var flags: Longword;
begin
flags:= SDL_HWSURFACE or SDL_DOUBLEBUF or SDL_HWACCEL;
if cFullScreen then flags:= flags or SDL_FULLSCREEN
else SDL_WM_SetCaption('Hedgewars', nil);
SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
TryDo(SDLPrimSurface <> nil, errmsgCreateSurface, true);
PixelFormat:= SDLPrimSurface.format;
SDL_ShowCursor(0);
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
WriteLnToConsole('-= HedgeWars 0.2 =-');
WriteLnToConsole(' -= by unC0Rr =- ');
GetParams;
Randomize;
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
WriteLnToConsole(msgOK);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init >= 0, true);
WriteLnToConsole(msgOK);
ShowMainWindow;
InitKbdKeyTable;
InitIPC;
WriteLnToConsole(msgGettingConfig);
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
SendIPCAndWaitReply('C'); // ask for game config
InitTeams;
if isSoundEnabled then InitSound;
InitWorld;
StoreInit;
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited,
'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
true);
MainLoop
end.