------------------- ABOUT ----------------------
--
-- Hog Solo has to catch the other hog in order
-- to get informations about the origin of Pr. Hogevil
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("Chasing the blue hog")
local challengeObjectives = loc("Use your available weapons in order to catch the other hog").."|"..
loc("You have to stand very close to him")
local currentPosition = 1
local previousTimeLeft = 0
local startChallenge = false
-- dialogs
local dialog01 = {}
local dialog02 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500},
}
-- hogs
local hero = {
name = loc("Hog Solo"),
x = 1300,
y = 850
}
local runner = {
name = loc("Crazy Runner"),
places = {
{x = 1400,y = 850, turnTime = 0},
{x = 3880,y = 33, turnTime = 30000},
{x = 250,y = 1780, turnTime = 25000},
{x = 3850,y = 1940, turnTime = 20000},
}
}
-- teams
local teamA = {
name = loc("Hog Solo"),
color = tonumber("38D61C",16) -- green
}
local teamB = {
name = loc("Crazy Runner"),
color = tonumber("FF0000",16) -- red
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfDisableWind
Seed = 1
TurnTime = 25000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Map = "moon02_map"
Theme = "Cheese"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- Crazy Runner
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic")
AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y)
HogTurnLeft(runner.gear, true)
initCheckpoint("moon02")
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddAmmo(hero.gear, amRope, 1)
AddAmmo(hero.gear, amSkip, 1)
SendHealthStatsOff()
hogTurn = runner.gear
AddAnim(dialog01)
end
function onNewTurn()
if startChallenge then
if CurrentHedgehog ~= hero.gear then
TurnTimeLeft = 0
else
if GetAmmoCount(hero.gear, amRope) == 0 then
lose()
end
ParseCommand("setweap " .. string.char(amRope))
TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft
previousTimeLeft = 0
end
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGameTick20()
if isHeroNextToRunner() then
moveRunner()
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if not GetHealth(hero.gear) then
return true
end
return false
end
-------------- ACTIONS ------------------
function heroDeath(gear)
lose()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
if anim == dialog01 then
moveRunner()
end
end
function AnimationSetup()
-- DIALOG 01 - Start, game instructions
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the other side of the moon..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Pr. Hogevil"), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first"), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})
table.insert(dialog01, {func = moveRunner, args = {}})
-- DIALOG 02 - Hog Solo story
AddSkipFunction(dialog02, Skipanim, {dialog02})
table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}})
table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Pr. Hogevil"), 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in running before!"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Pr. Hogevil..."), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Pr. Hogevil, then known as James Hogus, worked for PAotH back in my time"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In one of the last tests during the construction of the device an accident happpened"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident Pr. Hogevil lost all his nails from his head!"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then"), SAY_SAY, 4000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he got underground and start working his plan to steal the device"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very taugh and very determined hedgehog. I would be extremely careful if I were you"), SAY_SAY, 5000}})
table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}})
table.insert(dialog02, {func = win, args = {}})
end
------------- other functions ---------------
function isHeroNextToRunner()
if GetHealth(hero.gear) and math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and
math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then
return true
end
return false
end
function moveRunner()
if currentPosition > 3 then
if GetX(hero.gear) > GetX(runner.gear) then
HogTurnLeft(runner.gear, false)
end
TurnTimeLeft = 0
AddAnim(dialog02)
else
if not startChallenge then
startChallenge = true
end
AddAmmo(hero.gear, amRope, 1)
if currentPosition ~= 1 then
PlaySound(sndVictory)
if currentPosition > 1 and currentPosition < 4 then
AnimCaption(hero.gear, loc("Go get him again"), 3000)
AnimSay(runner.gear, loc("You got me"), SAY_SAY, 3000)
end
previousTimeLeft = TurnTimeLeft
end
currentPosition = currentPosition + 1
SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y)
TurnTimeLeft = 0
end
end
function lose()
SendStat(siGameResult, loc("Too slow! Try again..."))
SendStat(siCustomAchievement, loc("You have to caught the other hog 3 times"))
SendStat(siCustomAchievement, loc("The time that you'll have left when you reach the hog will be added to the next turn"))
SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use"))
SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up"))
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
end
function win()
SendStat(siGameResult, loc("Congratulations, you are the fastest!"))
SendStat(siCustomAchievement, loc("You have managed to caught the other hog in time"))
SendStat(siPlayerKills,'1',teamA.name)
EndGame()
end