misc/quazip/quacrc32.cpp
author nemo
Sun, 06 Nov 2011 12:40:35 -0500
changeset 6302 db8bdbb34e03
parent 5752 ea95ee97c805
permissions -rw-r--r--
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.

#include "quacrc32.h"

#include "zlib.h"

QuaCrc32::QuaCrc32()
{
	reset();
}

quint32 QuaCrc32::calculate(const QByteArray &data)
{
	return crc32( crc32(0L, Z_NULL, 0), (const Bytef*)data.data(), data.size() );
}

void QuaCrc32::reset()
{
	checksum = crc32(0L, Z_NULL, 0);
}

void QuaCrc32::update(const QByteArray &buf)
{
	checksum = crc32( checksum, (const Bytef*)buf.data(), buf.size() );
}

quint32 QuaCrc32::value()
{
	return checksum;
}