The first campaign commit with a lot of changes...
branch 'default'
added QTfrontend/campaign.cpp
added QTfrontend/campaign.h
changed QTfrontend/CMakeLists.txt
changed QTfrontend/game.cpp
changed QTfrontend/game.h
changed QTfrontend/hwform.cpp
changed QTfrontend/hwform.h
changed QTfrontend/ui/page/pagecampaign.cpp
changed QTfrontend/ui/page/pagecampaign.h
changed QTfrontend/ui/page/pagesingleplayer.cpp
changed hedgewars/uCommandHandlers.pas
changed hedgewars/uIO.pas
changed hedgewars/uScript.pas
changed hedgewars/uVariables.pas
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QFrame>
#include <QImage>
#ifndef _ITEM_NUM_INCLUDED
#define _ITEM_NUM_INCLUDED
class ItemNum : public QFrame
{
Q_OBJECT
public:
void setInfinityState(bool value);
void setEnabled(bool value);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
protected:
QImage m_im;
QImage m_img;
bool infinityState;
bool enabled;
ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
virtual QSize sizeHint () const;
virtual ~ItemNum()=0;
bool nonInteractive;
unsigned char minItems;
unsigned char maxItems;
unsigned char numItems;
// from QWidget
virtual void mousePressEvent ( QMouseEvent * event );
virtual void wheelEvent ( QWheelEvent * event );
virtual void paintEvent(QPaintEvent* event);
// to be implemented in child
virtual void incItems()=0;
virtual void decItems()=0;
};
#endif // _ITEM_NUM_INCLUDED