I'm guessing this takes care of
issue #689
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>
@class AVAudioPlayer;
@interface AudioManagerController : NSObject {
@private
AVAudioPlayer *backgroundMusic;
SystemSoundID clickSound;
SystemSoundID backSound;
SystemSoundID selSound;
NSOperationQueue *audioFaderQueue;
}
@property (nonatomic,retain) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;
@property (nonatomic,retain) NSOperationQueue *audioFaderQueue;
+(id) mainManager;
-(void) playBackgroundMusic;
-(void) pauseBackgroundMusic;
-(void) stopBackgroundMusic;
-(void) fadeInBackgroundMusic;
-(void) fadeOutBackgroundMusic;
-(void) playClickSound;
-(void) playBackSound;
-(void) playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
-(void) unloadSounds;
@end