QTfrontend/net/newnetclient.cpp
author unC0Rr
Wed, 02 Dec 2015 13:39:16 +0300
branchqmlfrontend
changeset 11444 dd1350a475d9
parent 11046 47a8c19ecb60
child 11466 5dbc0f976b4a
permissions -rw-r--r--
Fix build for windows + other small fixes

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QDebug>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QSortFilterProxyModel>
#include <QUuid>

#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "game.h"
#include "roomslistmodel.h"
#include "playerslistmodel.h"
#include "servermessages.h"
#include "HWApplication.h"

char delimiter='\n';

HWNewNet::HWNewNet() :
    isChief(false),
    m_game_connected(false),
    netClientState(Disconnected)
{
    m_private_game = false;
    m_nick_registered = false;

    m_roomsListModel = new RoomsListModel(this);

    m_playersModel = new PlayersListModel(this);

    m_lobbyPlayersModel = new QSortFilterProxyModel(this);
    m_lobbyPlayersModel->setSourceModel(m_playersModel);
    m_lobbyPlayersModel->setSortRole(PlayersListModel::SortRole);
    m_lobbyPlayersModel->setDynamicSortFilter(true);
    m_lobbyPlayersModel->sort(0);

    m_roomPlayersModel = new QSortFilterProxyModel(this);
    m_roomPlayersModel->setSourceModel(m_playersModel);
    m_roomPlayersModel->setSortRole(PlayersListModel::SortRole);
    m_roomPlayersModel->setDynamicSortFilter(true);
    m_roomPlayersModel->sort(0);
    m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole);
    m_roomPlayersModel->setFilterFixedString("true");

    // socket stuff
    connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
    connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
    connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
    connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
            SLOT(displayError(QAbstractSocket::SocketError)));

    connect(this, SIGNAL(messageProcessed()), this, SLOT(ClientRead()), Qt::QueuedConnection);
}

HWNewNet::~HWNewNet()
{
    if (m_game_connected)
    {
        RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("User quit"));
        emit disconnected(tr("User quit"));
    }
    NetSocket.flush();
}

void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
    netClientState = Connecting;
    mynick = nick;
    myhost = hostName + QString(":%1").arg(port);
    NetSocket.connectToHost(hostName, port);
}

void HWNewNet::Disconnect()
{
    if (m_game_connected)
        RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("User quit"));
    m_game_connected = false;

    NetSocket.disconnectFromHost();
}

void HWNewNet::CreateRoom(const QString & room, const QString & password)
{
    if(netClientState != InLobby)
    {
        qWarning("Illegal try to create room!");
        return;
    }

    myroom = room;

    if(password.isEmpty())
        RawSendNet(QString("CREATE_ROOM%1%2").arg(delimiter).arg(room));
    else
        RawSendNet(QString("CREATE_ROOM%1%2%1%3").arg(delimiter).arg(room).arg(password));

    isChief = true;
}

void HWNewNet::JoinRoom(const QString & room, const QString &password)
{
    if(netClientState != InLobby)
    {
        qWarning("Illegal try to join room!");
        return;
    }

    myroom = room;

    if(password.isEmpty())
        RawSendNet(QString("JOIN_ROOM%1%2").arg(delimiter).arg(room));
    else
        RawSendNet(QString("JOIN_ROOM%1%2%1%3").arg(delimiter).arg(room).arg(password));

    isChief = false;
}

void HWNewNet::AddTeam(const HWTeam & team)
{
    QString cmd = QString("ADD_TEAM") + delimiter +
                  team.name() + delimiter +
                  QString::number(team.color()) + delimiter +
                  team.grave() + delimiter +
                  team.fort() + delimiter +
                  team.voicepack() + delimiter +
                  team.flag() + delimiter +
                  QString::number(team.difficulty());

    for(int i = 0; i < HEDGEHOGS_PER_TEAM; ++i)
    {
        cmd.append(delimiter);
        cmd.append(team.hedgehog(i).Name);
        cmd.append(delimiter);
        cmd.append(team.hedgehog(i).Hat);
    }
    RawSendNet(cmd);
}

void HWNewNet::RemoveTeam(const HWTeam & team)
{
    RawSendNet(QString("REMOVE_TEAM") + delimiter + team.name());
}

void HWNewNet::NewNick(const QString & nick)
{
    RawSendNet(QString("NICK%1%2").arg(delimiter).arg(nick));
}

void HWNewNet::ToggleReady()
{
    RawSendNet(QString("TOGGLE_READY"));
}

void HWNewNet::SendNet(const QByteArray & buf)
{
    QString msg = QString(buf.toBase64());

    RawSendNet(QString("EM%1%2").arg(delimiter).arg(msg));
}

void HWNewNet::RawSendNet(const QString & str)
{
    RawSendNet(str.toUtf8());
}

void HWNewNet::RawSendNet(const QByteArray & buf)
{
    qDebug() << "Client: " << QString(buf).split("\n");
    NetSocket.write(buf);
    NetSocket.write("\n\n", 2);
}

void HWNewNet::ClientRead()
{
    while (NetSocket.canReadLine())
    {
        QString s = QString::fromUtf8(NetSocket.readLine());
        if (s.endsWith('\n')) s.chop(1);

        if (s.size() == 0)
        {
            ParseCmd(cmdbuf);
            cmdbuf.clear();
            emit messageProcessed();
            return ;
        }
        else
            cmdbuf << s;
    }
}

void HWNewNet::OnConnect()
{
    netClientState = Connected;
}

void HWNewNet::OnDisconnect()
{
    netClientState = Disconnected;
    if(m_game_connected) emit disconnected("");
    m_game_connected = false;
}

void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
    m_game_connected = false;

    switch (socketError)
    {
        case QAbstractSocket::RemoteHostClosedError:
            emit disconnected(tr("Remote host has closed connection"));
            break;
        case QAbstractSocket::HostNotFoundError:
            emit disconnected(tr("The host was not found. Please check the host name and port settings."));
            break;
        case QAbstractSocket::ConnectionRefusedError:
            emit disconnected(tr("Connection refused"));
            break;
        default:
            emit disconnected(NetSocket.errorString());
    }
}

void HWNewNet::SendPasswordHash(const QString & hash)
{
    // don't send it immediately, only store and check if server asked us for a password
    m_passwordHash = hash.toAscii();

    maybeSendPassword();
}

void HWNewNet::ParseCmd(const QStringList & lst)
{
    qDebug() << "Server: " << lst;

    if(!lst.size())
    {
        qWarning("Net client: Bad message");
        return;
    }

    if (lst[0] == "NICK")
    {
        mynick = lst[1];
        m_playersModel->setNickname(mynick);
        m_nick_registered = false;
        return ;
    }

    if (lst[0] == "PROTO")
        return ;

    if (lst[0] == "ERROR")
    {
        if (lst.size() == 2)
            emit Error(HWApplication::translate("server", lst[1].toAscii().constData()));
        else
            emit Error("Unknown error");
        return;
    }

    if (lst[0] == "WARNING")
    {
        if (lst.size() == 2)
            emit Warning(HWApplication::translate("server", lst[1].toAscii().constData()));
        else
            emit Warning("Unknown warning");
        return;
    }

    if (lst[0] == "CONNECTED")
    {
        if(lst.size() < 3 || lst[2].toInt() < cMinServerVersion)
        {
            // TODO: Warn user, disconnect
            qWarning() << "Server too old";
            RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("Server too old"));
            Disconnect();
            emit disconnected(tr("The server is too old. Disconnecting now."));
            return;
        }

        RawSendNet(QString("NICK%1%2").arg(delimiter).arg(mynick));
        RawSendNet(QString("PROTO%1%2").arg(delimiter).arg(*cProtoVer));
        netClientState = Connected;
        m_game_connected = true;
        emit adminAccess(false);
        return;
    }

    if (lst[0] == "SERVER_AUTH")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Malformed SERVER_AUTH message");
            return;
        }

        if(lst[1] != m_serverHash)
        {
            Error("Server authentication error");
            Disconnect();
        } else
        {
            // empty m_serverHash variable means no authentication was performed
            // or server passed authentication
            m_serverHash.clear();
        }

        return;
    }

    if (lst[0] == "PING")
    {
        if (lst.size() > 1)
            RawSendNet(QString("PONG%1%2").arg(delimiter).arg(lst[1]));
        else
            RawSendNet(QString("PONG"));
        return;
    }

    if (lst[0] == "ROOMS")
    {
        if(lst.size() % 9 != 1)
        {
            qWarning("Net: Malformed ROOMS message");
            return;
        }
        m_roomsListModel->setRoomsList(lst.mid(1));
        if (m_private_game == false && m_nick_registered == false)
        {
            emit NickNotRegistered(mynick);
        }
        return;
    }

    if (lst[0] == "SERVER_MESSAGE")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Empty SERVERMESSAGE message");
            return;
        }
        emit serverMessage(lst[1]);
        return;
    }

    if (lst[0] == "CHAT")
    {
        if(lst.size() < 3)
        {
            qWarning("Net: Empty CHAT message");
            return;
        }

        QString action = HWProto::chatStringToAction(lst[2]);

        if (netClientState == InLobby)
        {
            if (action != NULL)
                emit lobbyChatAction(lst[1], action);
            else
                emit lobbyChatMessage(lst[1], lst[2]);
        }
        else
        {
            emit chatStringFromNet(HWProto::formatChatMsg(lst[1], lst[2]));
            if (action != NULL)
                emit roomChatAction(lst[1], action);
            else
                emit roomChatMessage(lst[1], lst[2]);
        }
        return;
    }

    if (lst[0] == "INFO")
    {
        if(lst.size() < 5)
        {
            qWarning("Net: Malformed INFO message");
            return;
        }
        emit playerInfo(lst[1], lst[2], lst[3], lst[4]);
        if (netClientState != InLobby)
        {
            QStringList tmp = lst;
            tmp.removeFirst();
            emit chatStringFromNet(tmp.join(" ").prepend('\x01'));
        }
        return;
    }

    if (lst[0] == "SERVER_VARS")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        while (tmp.size() >= 2)
        {
            if(tmp[0] == "MOTD_NEW") emit serverMessageNew(tmp[1]);
            else if(tmp[0] == "MOTD_OLD") emit serverMessageOld(tmp[1]);
            else if(tmp[0] == "LATEST_PROTO") emit latestProtocolVar(tmp[1].toInt());

            tmp.removeFirst();
            tmp.removeFirst();
        }
        return;
    }

    if (lst[0] == "BANLIST")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        emit bansList(tmp);
        return;
    }

    if (lst[0] == "CLIENT_FLAGS" || lst[0] == "CF")
    {
        if(lst.size() < 3 || lst[1].size() < 2)
        {
            qWarning("Net: Malformed CLIENT_FLAGS message");
            return;
        }

        QString flags = lst[1];
        bool setFlag = flags[0] == '+';
        const QStringList nicks = lst.mid(2);

        while(flags.size() > 1)
        {
            flags.remove(0, 1);
            char c = flags[0].toAscii();
            bool inRoom = (netClientState == InRoom || netClientState == InGame);

            switch(c)
            {
                // flag indicating if a player is ready to start a game
                case 'r':
                    if(inRoom)
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                            {
                                emit setMyReadyStatus(setFlag);
                            }
                            m_playersModel->setFlag(nick, PlayersListModel::Ready, setFlag);
                        }
                        break;

                // flag indicating if a player is a registered user
                case 'u':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::Registered, setFlag);
                        break;
                // flag indicating if a player is in room
                case 'i':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::InRoom, setFlag);
                        break;
                // flag indicating if a player is contributor
                case 'c':
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::Contributor, setFlag);
                        break;
                // flag indicating if a player has engine running
                case 'g':
                    if(inRoom)
                        foreach(const QString & nick, nicks)
                            m_playersModel->setFlag(nick, PlayersListModel::InGame, setFlag);
                        break;

                // flag indicating if a player is the host/master of the room
                case 'h':
                    if(inRoom)
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                            {
                                isChief = setFlag;
                                emit roomMaster(isChief);
                            }

                            m_playersModel->setFlag(nick, PlayersListModel::RoomAdmin, setFlag);
                        }
                        break;

                // flag indicating if a player is admin (if so -> worship them!)
                case 'a':
                        foreach (const QString & nick, nicks)
                        {
                            if (nick == mynick)
                                emit adminAccess(setFlag);

                            m_playersModel->setFlag(nick, PlayersListModel::ServerAdmin, setFlag);
                        }
                        break;

                default:
                        qWarning() << "Net: Unknown client-flag: " << c;
            }
        }

        return;
    }

    if(lst[0] == "KICKED")
    {
        netClientState = InLobby;
        askRoomsList();
        emit LeftRoom(tr("You got kicked"));
        m_playersModel->resetRoomFlags();

        return;
    }

    if(lst[0] == "LOBBY:JOINED")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad JOINED message");
            return;
        }

        for(int i = 1; i < lst.size(); ++i)
        {
            if (lst[i] == mynick)
            {
                // check if server is authenticated or no authentication was performed at all
                if(!m_serverHash.isEmpty())
                {
                    Error(tr("Server authentication error"));

                    Disconnect();
                }

                netClientState = InLobby;
                RawSendNet(QString("LIST"));
                emit connected();
            }

            m_playersModel->addPlayer(lst[i], false);
        }
        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 11 && lst[1] == "ADD")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        tmp.removeFirst();

        m_roomsListModel->addRoom(tmp);
        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 12 && lst[1] == "UPD")
    {
        QStringList tmp = lst;
        tmp.removeFirst();
        tmp.removeFirst();

        QString roomName = tmp.takeFirst();
        m_roomsListModel->updateRoom(roomName, tmp);

        // keep track of room name so correct name is displayed
        if(myroom == roomName && myroom != tmp[1])
        {
            myroom = tmp[1];
            emit roomNameUpdated(myroom);
        }

        return;
    }

    if(lst[0] == "ROOM" && lst.size() == 3 && lst[1] == "DEL")
    {
        m_roomsListModel->removeRoom(lst[2]);
        return;
    }

    if(lst[0] == "LOBBY:LEFT")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad LOBBY:LEFT message");
            return;
        }

        if (lst.size() < 3)
            m_playersModel->removePlayer(lst[1]);
        else
            m_playersModel->removePlayer(lst[1], lst[2]);

        return;
    }

    if (lst[0] == "ASKPASSWORD")
    {
        // server should send us salt of at least 16 characters

        if(lst.size() < 2 || lst[1].size() < 16)
        {
            qWarning("Net: Bad ASKPASSWORD message");
            return;
        }

        emit NickRegistered(mynick);
        m_nick_registered = true;

        // store server salt
        // when this variable is set, it is assumed that server asked us for a password
        m_serverSalt = lst[1];
        m_clientSalt = QUuid::createUuid().toString();

        maybeSendPassword();

        return;
    }

    if (lst[0] == "NOTICE")
    {
        if(lst.size() < 2)
        {
            qWarning("Net: Bad NOTICE message");
            return;
        }

        bool ok;
        int n = lst[1].toInt(&ok);
        if(!ok)
        {
            qWarning("Net: Bad NOTICE message");
            return;
        }

        handleNotice(n);

        return;
    }

    if (lst[0] == "BYE")
    {
        if (lst.size() < 2)
        {
            qWarning("Net: Bad BYE message");
            return;
        }
        if (lst[1] == "Authentication failed")
        {
            emit AuthFailed();
            m_game_connected = false;
            Disconnect();
            //omitted 'emit disconnected()', we don't want the error message
            return;
        }
        m_game_connected = false;
        Disconnect();
        emit disconnected(HWApplication::translate("server", lst[1].toAscii().constData()));
        return;
    }

    if(lst[0] == "JOINING")
    {
        if(lst.size() != 2)
        {
            qWarning("Net: Bad JOINING message");
            return;
        }

        myroom = lst[1];
        emit roomNameUpdated(myroom);
        return;
    }

    if(netClientState == InLobby && lst[0] == "JOINED")
    {
        if(lst.size() < 2 || lst[1] != mynick)
        {
            qWarning("Net: Bad JOINED message");
            return;
        }

        for(int i = 1; i < lst.size(); ++i)
        {
            if (lst[i] == mynick)
            {
                netClientState = InRoom;
                emit EnteredGame();
                emit roomMaster(isChief);
                if (isChief)
                    emit configAsked();
            }

            m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));

            emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
        }
        return;
    }

    if(netClientState == InRoom || netClientState == InGame)
    {
        if (lst[0] == "EM")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad EM message");
                return;
            }
            for(int i = 1; i < lst.size(); ++i)
            {
                QByteArray em = QByteArray::fromBase64(lst[i].toAscii());
                emit FromNet(em);
            }
            return;
        }

        if (lst[0] == "ROUND_FINISHED")
        {
            emit FromNet(QByteArray("\x01o"));
            return;
        }

        if (lst[0] == "ADD_TEAM")
        {
            if(lst.size() != 24)
            {
                qWarning("Net: Bad ADDTEAM message");
                return;
            }
            QStringList tmp = lst;
            tmp.removeFirst();
            HWTeam team(tmp);
            emit AddNetTeam(team);
            return;
        }

        if (lst[0] == "REMOVE_TEAM")
        {
            if(lst.size() != 2)
            {
                qWarning("Net: Bad REMOVETEAM message");
                return;
            }
            emit RemoveNetTeam(HWTeam(lst[1]));
            return;
        }

        if(lst[0] == "ROOMABANDONED")
        {
            netClientState = InLobby;
            m_playersModel->resetRoomFlags();
            emit LeftRoom(tr("Room destroyed"));
            return;
        }

        if (lst[0] == "RUN_GAME")
        {
            netClientState = InGame;
            emit AskForRunGame();
            return;
        }

        if (lst[0] == "TEAM_ACCEPTED")
        {
            if (lst.size() != 2)
            {
                qWarning("Net: Bad TEAM_ACCEPTED message");
                return;
            }
            emit TeamAccepted(lst[1]);
            return;
        }

        if (lst[0] == "CFG")
        {
            if(lst.size() < 3)
            {
                qWarning("Net: Bad CFG message");
                return;
            }
            QStringList tmp = lst;
            tmp.removeFirst();
            tmp.removeFirst();
            if (lst[1] == "SCHEME")
                emit netSchemeConfig(tmp);
            else
                emit paramChanged(lst[1], tmp);
            return;
        }

        if (lst[0] == "HH_NUM")
        {
            if (lst.size() != 3)
            {
                qWarning("Net: Bad TEAM_ACCEPTED message");
                return;
            }
            HWTeam tmptm(lst[1]);
            tmptm.setNumHedgehogs(lst[2].toUInt());
            emit hhnumChanged(tmptm);
            return;
        }

        if (lst[0] == "TEAM_COLOR")
        {
            if (lst.size() != 3)
            {
                qWarning("Net: Bad TEAM_COLOR message");
                return;
            }
            HWTeam tmptm(lst[1]);
            tmptm.setColor(lst[2].toInt());
            emit teamColorChanged(tmptm);
            return;
        }

        if(lst[0] == "JOINED")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad JOINED message");
                return;
            }

            for(int i = 1; i < lst.size(); ++i)
            {
                emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
                m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
            }
            return;
        }

        if(lst[0] == "LEFT")
        {
            if(lst.size() < 2)
            {
                qWarning("Net: Bad LEFT message");
                return;
            }

            if (lst.size() < 3)
                emit chatStringFromNet(tr("%1 *** %2 has left").arg('\x03').arg(lst[1]));
            else
                emit chatStringFromNet(tr("%1 *** %2 has left (%3)").arg('\x03').arg(lst[1], lst[2]));
            m_playersModel->playerLeftRoom(lst[1]);
            return;
        }
    }

    qWarning() << "Net: Unknown message or wrong state:" << lst;
}

void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
    if (isChief)
        RawSendNet(QString("HH_NUM%1%2%1%3")
                   .arg(delimiter)
                   .arg(team.name())
                   .arg(team.numHedgehogs()));
}

void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
    if (isChief)
        RawSendNet(QString("TEAM_COLOR%1%2%1%3")
                   .arg(delimiter)
                   .arg(team.name())
                   .arg(team.color()));
}

void HWNewNet::onParamChanged(const QString & param, const QStringList & value)
{
    if (isChief)
        RawSendNet(
            QString("CFG%1%2%1%3")
            .arg(delimiter)
            .arg(param)
            .arg(value.join(QString(delimiter)))
        );
}

void HWNewNet::chatLineToNetWithEcho(const QString& str)
{
    if(str != "")
    {
        emit chatStringFromNet(HWProto::formatChatMsg(mynick, str));
        chatLineToNet(str);
    }
}

void HWNewNet::chatLineToNet(const QString& str)
{
    if(str != "")
    {
        RawSendNet(QString("CHAT") + delimiter + str);
        QString action = HWProto::chatStringToAction(str);
        if (action != NULL)
            emit(roomChatAction(mynick, action));
        else
            emit(roomChatMessage(mynick, str));
    }
}

void HWNewNet::chatLineToLobby(const QString& str)
{
    if(str != "")
    {
        RawSendNet(QString("CHAT") + delimiter + str);
        QString action = HWProto::chatStringToAction(str);
        if (action != NULL)
            emit(lobbyChatAction(mynick, action));
        else
            emit(lobbyChatMessage(mynick, str));
    }
}

void HWNewNet::SendTeamMessage(const QString& str)
{
    RawSendNet(QString("TEAMCHAT") + delimiter + str);
}

void HWNewNet::askRoomsList()
{
    if(netClientState != InLobby)
    {
        qWarning("Illegal try to get rooms list!");
        return;
    }
    RawSendNet(QString("LIST"));
}

HWNewNet::ClientState HWNewNet::clientState()
{
    return netClientState;
}

QString HWNewNet::getNick()
{
    return mynick;
}

QString HWNewNet::getRoom()
{
    return myroom;
}

QString HWNewNet::getHost()
{
    return myhost;
}

bool HWNewNet::isRoomChief()
{
    return isChief;
}

void HWNewNet::gameFinished(bool correctly)
{
    if (netClientState == InGame)
    {
        netClientState = InRoom;
        RawSendNet(QString("ROUNDFINISHED%1%2").arg(delimiter).arg(correctly ? "1" : "0"));
    }
}

void HWNewNet::banPlayer(const QString & nick)
{
    RawSendNet(QString("BAN%1%2").arg(delimiter).arg(nick));
}

void HWNewNet::banIP(const QString & ip, const QString & reason, int seconds)
{
    RawSendNet(QString("BANIP%1%2%1%3%1%4").arg(delimiter).arg(ip).arg(reason).arg(seconds));
}

void HWNewNet::banNick(const QString & nick, const QString & reason, int seconds)
{
    RawSendNet(QString("BANNICK%1%2%1%3%1%4").arg(delimiter).arg(nick).arg(reason).arg(seconds));
}

void HWNewNet::getBanList()
{
    RawSendNet(QByteArray("BANLIST"));
}

void HWNewNet::removeBan(const QString & b)
{
    RawSendNet(QString("UNBAN%1%2").arg(delimiter).arg(b));
}

void HWNewNet::kickPlayer(const QString & nick)
{
    RawSendNet(QString("KICK%1%2").arg(delimiter).arg(nick));
}

void HWNewNet::infoPlayer(const QString & nick)
{
    RawSendNet(QString("INFO%1%2").arg(delimiter).arg(nick));
}

void HWNewNet::followPlayer(const QString & nick)
{
    if (!isInRoom())
    {
        RawSendNet(QString("FOLLOW%1%2").arg(delimiter).arg(nick));
        isChief = false;
    }
}

void HWNewNet::consoleCommand(const QString & cmd)
{
    RawSendNet(QString("CMD%1%2").arg(delimiter).arg(cmd));
}

bool HWNewNet::allPlayersReady()
{
    int ready = 0;
    for (int i = 0; i < m_roomPlayersModel->rowCount(); i++)
        if (m_roomPlayersModel->index(i, 0).data(PlayersListModel::Ready).toBool()) ready++;

    return (ready == m_roomPlayersModel->rowCount());
}

void HWNewNet::startGame()
{
    RawSendNet(QString("START_GAME"));
}

void HWNewNet::updateRoomName(const QString & name)
{
    RawSendNet(QString("ROOM_NAME%1%2").arg(delimiter).arg(name));
}


void HWNewNet::toggleRestrictJoins()
{
    RawSendNet(QString("TOGGLE_RESTRICT_JOINS"));
}

void HWNewNet::toggleRestrictTeamAdds()
{
    RawSendNet(QString("TOGGLE_RESTRICT_TEAMS"));
}

void HWNewNet::toggleRegisteredOnly()
{
    RawSendNet(QString("TOGGLE_REGISTERED_ONLY"));
}

void HWNewNet::clearAccountsCache()
{
    RawSendNet(QString("CLEAR_ACCOUNTS_CACHE"));
}

void HWNewNet::partRoom()
{
    netClientState = InLobby;
    m_playersModel->resetRoomFlags();
    RawSendNet(QString("PART"));
}

bool HWNewNet::isInRoom()
{
    return netClientState >= InRoom;
}

void HWNewNet::setServerMessageNew(const QString & msg)
{
    RawSendNet(QString("SET_SERVER_VAR%1MOTD_NEW%1%2").arg(delimiter).arg(msg));
}

void HWNewNet::setServerMessageOld(const QString & msg)
{
    RawSendNet(QString("SET_SERVER_VAR%1MOTD_OLD%1%2").arg(delimiter).arg(msg));
}

void HWNewNet::setLatestProtocolVar(int proto)
{
    RawSendNet(QString("SET_SERVER_VAR%1LATEST_PROTO%1%2").arg(delimiter).arg(proto));
}

void HWNewNet::askServerVars()
{
    RawSendNet(QString("GET_SERVER_VAR"));
}

void HWNewNet::handleNotice(int n)
{
    switch(n)
    {
        case 0:
            emit NickTaken(mynick);
            break;
        case 2:
            emit askForRoomPassword();
            break;
    }
}

RoomsListModel * HWNewNet::roomsListModel()
{
    return m_roomsListModel;
}

QAbstractItemModel *HWNewNet::lobbyPlayersModel()
{
    return m_lobbyPlayersModel;
}

QAbstractItemModel *HWNewNet::roomPlayersModel()
{
    return m_roomPlayersModel;
}

void HWNewNet::roomPasswordEntered(const QString &password)
{
    if(!myroom.isEmpty())
        JoinRoom(myroom, password);
}

void HWNewNet::maybeSendPassword()
{
/* When we got password hash, and server asked us for a password, perform mutual authentication:
 * at this point we have salt chosen by server
 * client sends client salt and hash of secret (password hash) salted with client salt, server salt,
 * and static salt (predefined string + protocol number)
 * server should respond with hash of the same set in different order.
 */

    if(m_passwordHash.isEmpty() || m_serverSalt.isEmpty())
        return;

    QString hash = QCryptographicHash::hash(
                m_clientSalt.toAscii()
                .append(m_serverSalt.toAscii())
                .append(m_passwordHash)
                .append(cProtoVer->toAscii())
                .append("!hedgewars")
                , QCryptographicHash::Sha1).toHex();

    m_serverHash = QCryptographicHash::hash(
                m_serverSalt.toAscii()
                .append(m_clientSalt.toAscii())
                .append(m_passwordHash)
                .append(cProtoVer->toAscii())
                .append("!hedgewars")
                , QCryptographicHash::Sha1).toHex();

    RawSendNet(QString("PASSWORD%1%2%1%3").arg(delimiter).arg(hash).arg(m_clientSalt));
}