project_files/HedgewarsMobile/Classes/HWUtils.h
author Janne Uusitupa
Mon, 24 Nov 2014 04:14:06 +0100
changeset 10543 decba1e6099f
parent 10108 c68cf030eded
child 11223 c51ecb9bcf05
permissions -rw-r--r--
finnish translation update

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>


typedef enum {gtNone, gtLocal, gtSave, gtMission, gtNet} TGameType;
typedef enum {gsNone, gsLoading, gsInGame, gsInterrupted, gsEnded} TGameStatus;

@interface HWUtils : NSObject {

}

+(TGameType) gameType;
+(void) setGameType:(TGameType) type;
+(TGameStatus) gameStatus;
+(void) setGameStatus:(TGameStatus) status;
+(BOOL) isGameLaunched;
+(BOOL) isGameRunning;

+(NSString *)modelType;
+(NSArray *)teamColors;
+(void) releaseCache;

+(NSInteger) randomPort;
+(void) freePort:(NSInteger) port;
+(BOOL) isNetworkReachable;
//+(UIView *)mainSDLViewInstance;

@end