merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_SELECTWEAPON_H
#define PAGE_SELECTWEAPON_H
#include "AbstractPage.h"
class SelWeaponWidget;
class PageSelectWeapon : public AbstractPage
{
Q_OBJECT
public:
PageSelectWeapon(QWidget* parent = 0);
QPushButton *BtnDefault;
QPushButton *BtnDelete;
QPushButton *BtnNew;
QPushButton *BtnCopy;
SelWeaponWidget* pWeapons;
QComboBox* selectWeaponSet;
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
};
#endif