project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Downloader/DownloadAssets.java
/*
* Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
* Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package org.hedgewars.hedgeroid.Downloader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.hedgewars.hedgeroid.MainActivity;
import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Datastructures.Schemes;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.Weaponsets;
import org.hedgewars.hedgeroid.util.FileUtils;
import android.content.res.AssetManager;
import android.os.AsyncTask;
import android.util.Log;
public class DownloadAssets extends AsyncTask<Object, Long, Boolean> {
private static final String VERSION_FILENAME = "assetsversion.txt";
private final MainActivity act;
public DownloadAssets(MainActivity act){
this.act = act;
}
private void copyFileOrDir(AssetManager assetManager, File target, String assetPath) throws IOException {
try {
FileUtils.writeStreamToFile(assetManager.open(assetPath), target);
} catch(FileNotFoundException e) {
/*
* I can't find a better way to figure out whether an asset entry is
* a file or a directory. Checking if assetManager.list(assetPath)
* is empty is a bit cleaner, but SLOW.
*/
if (!target.isDirectory() && !target.mkdir()) {
throw new IOException("Unable to create directory "+target);
}
for (String asset : assetManager.list(assetPath)) {
copyFileOrDir(assetManager, new File(target, asset), assetPath + "/" + asset);
}
}
}
@Override
protected Boolean doInBackground(Object... params) {
try {
FileUtils.writeStreamToFile(act.getResources().openRawResource(R.raw.schemes_builtin), Schemes.getBuiltinSchemesFile(act));
FileUtils.writeStreamToFile(act.getResources().openRawResource(R.raw.weapons_builtin), Weaponsets.getBuiltinWeaponsetsFile(act));
FileUtils.resRawToFilesDir(act, R.array.teams, R.array.teamFilenames, Team.DIRECTORY_TEAMS);
copyFileOrDir(act.getAssets(), FileUtils.getDataPathFile(act), "Data");
copyFileOrDir(act.getAssets(), new File(FileUtils.getCachePath(act), VERSION_FILENAME), VERSION_FILENAME);
return Boolean.TRUE;
} catch(IOException e) {
Log.e("DownloadAssets", e.getMessage(), e);
return Boolean.FALSE;
}
}
@Override
protected void onPostExecute(Boolean result){
act.onAssetsDownloaded(result);
}
}