project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m
author koda
Thu, 09 Feb 2012 18:09:03 +0100
changeset 6657 e1125559359f
parent 6209 074ab6ebcb3e
child 6670 d57fa21781ea
permissions -rw-r--r--
small ios weapon localisation handling fix

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 19/06/2010.
 */


#import "SingleWeaponViewController.h"


@implementation SingleWeaponViewController
@synthesize weaponName, description, ammoStoreImage;

-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}

#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];
    
    NSString *trFilePath = [NSString stringWithFormat:@"%@/%@.txt",LOCALE_DIRECTORY(),[[NSLocale preferredLanguages] objectAtIndex:0]];
    // fill the data structure that we are going to read
    LoadLocaleWrapper([trFilePath UTF8String]);
    
    quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1));
    
    NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
    UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
    self.ammoStoreImage = img;
    [img release];
    
    self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}

-(void) viewWillAppear:(BOOL) animated {
    [super viewWillAppear:animated];
    
    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
    [ammoFile release];
    
    self.description = [weapon objectForKey:@"description"];
    const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
    const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
    const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
    const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
    [weapon release];
    
    // if the new weaponset is diffrent from the older we need to update it replacing
    // the missing ammos with 0 quantity
    int oldlen = strlen(tmp1);
    for (int i = 0; i < oldlen; i++) {
        quantity[i] = tmp1[i];
        probability[i] = tmp2[i];
        delay[i] = tmp3[i];
        crateness[i] = tmp4[i];
    }
    for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) {
        quantity[i] = '0';
        probability[i] = '0';
        delay[i] = '0';
        crateness[i] = '0';
    }
    
    [self.tableView reloadData];
}

-(void) viewWillDisappear:(BOOL) animated {
    [super viewWillDisappear:animated];
    [self saveAmmos];
}

-(void) saveAmmos {
    quantity[HW_getNumberOfWeapons()] = '\0';
    probability[HW_getNumberOfWeapons()] = '\0';
    delay[HW_getNumberOfWeapons()] = '\0';
    crateness[HW_getNumberOfWeapons()] = '\0';
    
    NSString *quantityStr = [NSString stringWithUTF8String:quantity];
    NSString *probabilityStr = [NSString stringWithUTF8String:probability];
    NSString *delayStr = [NSString stringWithUTF8String:delay];
    NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
    
    NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
                            quantityStr,@"ammostore_initialqt",
                            probabilityStr,@"ammostore_probability",
                            delayStr,@"ammostore_delay",
                            cratenessStr,@"ammostore_crate", 
                            self.description,@"description",
                            nil];
    
    NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
    [weapon writeToFile:ammoFile atomically:YES];
    [ammoFile release];
    [weapon release];
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 2;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    if (section == 0)
        return 2;
    else
        return HW_getNumberOfWeapons();
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier0 = @"Cell0";
    static NSString *CellIdentifier1 = @"Cell1";
    NSInteger row = [indexPath row];
    UITableViewCell *cell = nil;
    
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
        if (editableCell == nil) {
            editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
                                                    reuseIdentifier:CellIdentifier0] autorelease];
            editableCell.delegate = self;
        }
        editableCell.tag = row;
        editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
        editableCell.imageView.image = nil;
        editableCell.detailTextLabel.text = nil;
        
        if (row == 0) {
            editableCell.textField.text = self.weaponName;
            editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
        } else {
            editableCell.minimumCharacters = 0;
            editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
            editableCell.textField.text = self.description;
            editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@"");
        }
        cell = editableCell;
    } else {
        WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
        if (weaponCell == nil) {
            weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
            weaponCell.delegate = self;
        }

        CGFloat theScale = [[UIScreen mainScreen] safeScale];
        int size = 32 * theScale;
        int corners = 8 * theScale;
        int x = ((row*size)/(int)(self.ammoStoreImage.size.height * theScale))*size;
        int y = (row*size)%(int)(self.ammoStoreImage.size.height * theScale);

        UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, size, size)] makeRoundCornersOfSize:CGSizeMake(corners, corners)];
        weaponCell.weaponIcon.image = img;
        weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)];
        weaponCell.tag = row;

        [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
        [weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
        [weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
        [weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
        cell = weaponCell;
    }

    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    return cell;
}

-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section])
        return aTableView.rowHeight;
    else
        return 120;
}

-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
    NSString *sectionTitle = nil;
    switch (section) {
        case 0:
            sectionTitle = NSLocalizedString(@"Weaponset Name", @"");
            break;
        case 1:
            sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @"");
            break;
        default:
            DLog(@"nope");
            break;
    }
    return sectionTitle;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    if (0 == [indexPath section]) {
        EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
        [editableCell replyKeyboard];
    }
}

#pragma mark -
#pragma mark editableCellView delegate
// set the new value
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
    if (tagValue == 0) {
        // delete old file
        [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
        // update filename
        self.weaponName = textString;
        // save new file
        [self saveAmmos];
    } else {
        self.description = textString;
    }
}

#pragma mark -
#pragma mark WeaponButtonControllerDelegate
-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
    quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
    probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
    delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
    crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}

#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}

-(void) viewDidUnload {
    free(quantity); quantity = NULL;
    free(probability); probability = NULL;
    free(delay); delay = NULL;
    free(crateness); crateness = NULL;
    [super viewDidUnload];
    self.description = nil;
    self.weaponName = nil;
    self.ammoStoreImage = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}


-(void) dealloc {
    releaseAndNil(weaponName);
    releaseAndNil(description);
    releaseAndNil(ammoStoreImage);
    [super dealloc];
}


@end