Prevent entering “/”, “\” and “:” in team and scheme names.
The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
use std::ops::RangeInclusive;
use crate::{
common::{GearData, GearDataProcessor, GearId},
grid::Grid,
physics::PhysicsData,
};
use fpnum::*;
use integral_geometry::{GridIndex, Point, Size};
use land2d::Land2D;
pub fn fppoint_round(point: &FPPoint) -> Point {
Point::new(point.x().round() as i32, point.y().round() as i32)
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct CircleBounds {
pub center: FPPoint,
pub radius: FPNum,
}
impl CircleBounds {
pub fn intersects(&self, other: &CircleBounds) -> bool {
(other.center - self.center).is_in_range(self.radius + other.radius)
}
pub fn rows(&self) -> impl Iterator<Item = (usize, RangeInclusive<usize>)> {
let radius = self.radius.abs_round() as usize;
let center = Point::from_fppoint(&self.center);
(center.y as usize - radius..=center.y as usize + radius)
.map(move |row| (row, center.x as usize - radius..=center.x as usize + radius))
}
}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct CollisionData {
pub bounds: CircleBounds,
}
impl GearData for CollisionData {}
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct ContactData {
pub elasticity: FPNum,
pub friction: FPNum,
}
impl GearData for ContactData {}
struct EnabledCollisionsCollection {
gear_ids: Vec<GearId>,
collisions: Vec<CollisionData>,
}
impl EnabledCollisionsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
collisions: Vec::new(),
}
}
fn push(&mut self, gear_id: GearId, collision: CollisionData) {
self.gear_ids.push(gear_id);
self.collisions.push(collision);
}
fn iter(&self) -> impl Iterator<Item = (GearId, &CollisionData)> {
self.gear_ids.iter().cloned().zip(self.collisions.iter())
}
}
pub struct CollisionProcessor {
grid: Grid,
enabled_collisions: EnabledCollisionsCollection,
detected_collisions: DetectedCollisions,
}
pub struct DetectedCollisions {
pub pairs: Vec<(GearId, GearId)>,
pub positions: Vec<Point>,
}
impl DetectedCollisions {
pub fn new(capacity: usize) -> Self {
Self {
pairs: Vec::with_capacity(capacity),
positions: Vec::with_capacity(capacity),
}
}
pub fn push(&mut self, contact_gear_id1: GearId, contact_gear_id2: GearId, position: &FPPoint) {
self.pairs.push((contact_gear_id1, contact_gear_id2));
self.positions.push(fppoint_round(&position));
}
}
impl CollisionProcessor {
pub fn new(size: Size) -> Self {
Self {
grid: Grid::new(size),
enabled_collisions: EnabledCollisionsCollection::new(),
detected_collisions: DetectedCollisions::new(0),
}
}
pub fn process(&mut self, land: &Land2D<u32>, updates: &crate::physics::PositionUpdates) {
self.grid.check_collisions(&mut self.detected_collisions);
for (gear_id, collision) in self.enabled_collisions.iter() {
if collision
.bounds
.rows()
.any(|(y, r)| (&land[y][r]).iter().any(|v| *v != 0))
{
self.detected_collisions
.push(gear_id, 0, &collision.bounds.center)
}
}
}
}
impl GearDataProcessor<CollisionData> for CollisionProcessor {
fn add(&mut self, gear_id: GearId, gear_data: CollisionData) {
self.grid.insert_static(gear_id, &gear_data.bounds);
}
}