rust/hwphysics/src/lib.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 14721 8e74d4eb89f5
child 15271 b58f98bbc120
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

pub mod collision;
pub mod common;
mod grid;
pub mod physics;

use fpnum::FPNum;
use integral_geometry::Size;
use land2d::Land2D;

use crate::{
    collision::{CollisionData, CollisionProcessor, ContactData},
    common::{GearData, GearDataAggregator, GearDataProcessor, GearId},
    physics::{PhysicsData, PhysicsProcessor},
};

pub struct JoinedData {
    gear_id: GearId,
    physics: PhysicsData,
    collision: CollisionData,
    contact: ContactData,
}

pub struct World {
    physics: PhysicsProcessor,
    collision: CollisionProcessor,
}

macro_rules! processor_map {
    ( $data_type: ident => $field: ident ) => {
        impl GearDataAggregator<$data_type> for World {
            fn find_processor(&mut self) -> &mut GearDataProcessor<$data_type> {
                &mut self.$field
            }
        }
    };
}

processor_map!(PhysicsData => physics);
processor_map!(CollisionData => collision);

impl World {
    pub fn new(world_size: Size) -> Self {
        Self {
            physics: PhysicsProcessor::new(),
            collision: CollisionProcessor::new(world_size),
        }
    }

    pub fn step(&mut self, time_step: FPNum, land: &Land2D<u32>) {
        let updates = self.physics.process(time_step);
        self.collision.process(land, &updates);
    }

    pub fn add_gear_data<T>(&mut self, gear_id: GearId, data: T)
    where
        T: GearData,
        Self: GearDataAggregator<T>,
    {
        self.find_processor().add(gear_id, data);
    }
}

#[cfg(test)]
mod tests {
    use crate::{
        collision::{CircleBounds, CollisionData},
        physics::PhysicsData,
        World,
    };
    use fpnum::{fp, FPNum, FPPoint};
    use integral_geometry::Size;
    use land2d::Land2D;

    #[test]
    fn data_flow() {
        let world_size = Size::new(2048, 2048);

        let mut world = World::new(world_size);
        let gear_id = 46631;

        world.add_gear_data(
            gear_id,
            PhysicsData {
                position: FPPoint::zero(),
                velocity: FPPoint::unit_y(),
            },
        );

        world.add_gear_data(
            gear_id,
            CollisionData {
                bounds: CircleBounds {
                    center: FPPoint::zero(),
                    radius: fp!(10),
                },
            },
        );

        let land = Land2D::new(Size::new(world_size.width - 2, world_size.height - 2), 0);

        world.step(fp!(1), &land);
    }
}