Prevent entering “/”, “\” and “:” in team and scheme names.
The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
use crate::common::{GearData, GearDataProcessor, GearId};
use fpnum::*;
use integral_geometry::{GridIndex, Point, Size};
#[derive(PartialEq, Eq, Clone, Copy, Debug)]
pub struct PhysicsData {
pub position: FPPoint,
pub velocity: FPPoint,
}
impl GearData for PhysicsData {}
impl PhysicsData {
pub fn new(position: FPPoint, velocity: FPPoint) -> Self {
Self { position, velocity }
}
}
pub struct DynamicPhysicsCollection {
gear_ids: Vec<GearId>,
positions: Vec<FPPoint>,
velocities: Vec<FPPoint>,
}
impl DynamicPhysicsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
positions: Vec::new(),
velocities: Vec::new(),
}
}
fn len(&self) -> usize {
self.gear_ids.len()
}
fn push(&mut self, id: GearId, physics: PhysicsData) {
self.gear_ids.push(id);
self.positions.push(physics.position);
self.velocities.push(physics.velocity);
}
fn iter_pos_update(&mut self) -> impl Iterator<Item = (GearId, (&mut FPPoint, &FPPoint))> {
self.gear_ids
.iter()
.cloned()
.zip(self.positions.iter_mut().zip(self.velocities.iter()))
}
}
pub struct StaticPhysicsCollection {
gear_ids: Vec<GearId>,
positions: Vec<FPPoint>,
}
impl StaticPhysicsCollection {
fn new() -> Self {
Self {
gear_ids: Vec::new(),
positions: Vec::new(),
}
}
fn push(&mut self, gear_id: GearId, physics: PhysicsData) {
self.gear_ids.push(gear_id);
self.positions.push(physics.position);
}
}
pub struct PhysicsProcessor {
dynamic_physics: DynamicPhysicsCollection,
static_physics: StaticPhysicsCollection,
physics_cleanup: Vec<GearId>,
position_updates: PositionUpdates,
}
pub struct PositionUpdates {
pub gear_ids: Vec<GearId>,
pub positions: Vec<FPPoint>,
}
impl PositionUpdates {
pub fn new(capacity: usize) -> Self {
Self {
gear_ids: Vec::with_capacity(capacity),
positions: Vec::with_capacity(capacity),
}
}
pub fn push(&mut self, gear_id: GearId, position: &FPPoint) {
self.gear_ids.push(gear_id);
self.positions.push(*position);
}
}
impl PhysicsProcessor {
pub fn new() -> Self {
PhysicsProcessor {
dynamic_physics: DynamicPhysicsCollection::new(),
static_physics: StaticPhysicsCollection::new(),
physics_cleanup: Vec::new(),
position_updates: PositionUpdates::new(0),
}
}
pub fn process(&mut self, time_step: FPNum) -> &PositionUpdates {
for (gear_id, (pos, vel)) in self.dynamic_physics.iter_pos_update() {
*pos += *vel * time_step;
if !vel.is_zero() {
self.position_updates.push(gear_id, pos)
} else {
self.physics_cleanup.push(gear_id)
}
}
&self.position_updates
}
pub fn push(&mut self, gear_id: GearId, physics_data: PhysicsData) {
if physics_data.velocity.is_zero() {
self.static_physics.push(gear_id, physics_data);
} else {
self.dynamic_physics.push(gear_id, physics_data);
}
}
}
impl GearDataProcessor<PhysicsData> for PhysicsProcessor {
fn add(&mut self, gear_id: GearId, gear_data: PhysicsData) {
if gear_data.velocity.is_zero() {
self.static_physics.push(gear_id, gear_data);
} else {
self.dynamic_physics.push(gear_id, gear_data);
}
}
}