rust/landgen/src/template_based.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 14212 bb2f301d4fe0
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.

use integral_geometry::{Point, Size};
use land2d::Land2D;
use crate::{
    LandGenerationParameters,
    LandGenerator,
    outline::OutlinePoints,
    outline_template::OutlineTemplate
};

pub struct TemplatedLandGenerator {
    outline_template: OutlineTemplate,
}

impl TemplatedLandGenerator {
    pub fn new(outline_template: OutlineTemplate) -> Self {
        Self { outline_template }
    }
}

impl LandGenerator for TemplatedLandGenerator {
    fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
        &self,
        parameters: &LandGenerationParameters<T>,
        random_numbers: &mut I,
    ) -> Land2D<T> {
        let mut land = Land2D::new(self.outline_template.size, parameters.basic);

        let mut points = OutlinePoints::from_outline_template(
            &self.outline_template,
            land.play_box(),
            land.size(),
            random_numbers,
        );

        // mirror
        if self.outline_template.can_mirror {
            if let Some(b) = random_numbers.next() {
                if b & 1 != 0 {
                    points.mirror();
                }
            }
        }

        // flip
        if self.outline_template.can_flip {
            if let Some(b) = random_numbers.next() {
                if b & 1 != 0 {
                    points.flip();
                }
            }
        }

        if !parameters.skip_distort {
            points.distort(parameters.distance_divisor, random_numbers);
        }

        if !parameters.skip_bezier {
            points.bezierize(5);
        }

        points.draw(&mut land, parameters.zero);

        for p in &points.fill_points {
            land.fill(*p, parameters.zero, parameters.zero)
        }

        points.draw(&mut land, parameters.basic);

        land
    }
}