- Removed dark pixels on the corners of health case
- Cleaned up dynamite code
- Dynamite sprite
- Frontend shows error messages from engine (except IPC-related :) )
- changed IPC-related stuff in frontend
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uGame;
interface
uses SDLh;
{$INCLUDE options.inc}
procedure DoGameTick(Lag: integer);
////////////////////
implementation
////////////////////
uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears;
procedure DoGameTick(Lag: integer);
const SendEmptyPacketTicks: LongWord = 0;
var i: integer;
begin
if CurrentTeam.ExtDriven then
begin
if (GameType = gmtDemo) then
ProcessKbdDemo;
end
else begin
ProcessKbd;
NetGetNextCmd; // на случай, если что-то сказано
if SendEmptyPacketTicks >= cSendEmptyPacketTime then
begin
SendIPC('+');
SendEmptyPacketTicks:= 0
end;
inc(SendEmptyPacketTicks, Lag)
end;
if Lag > 100 then Lag:= 100;
for i:= 1 to Lag do
if not CurrentTeam.ExtDriven then
begin
with CurrentTeam^ do
if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot;
ProcessGears
end else
begin
NetGetNextCmd;
if isInLag then
case GameType of
gmtNet: break;
gmtDemo: begin
SendIPC('q');
GameState:= gsExit;
exit
end
end
else ProcessGears
end;
if not CurrentTeam.ExtDriven then isInLag:= false;
MoveWorld
end;
end.