Engine:
* Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3)
* Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
//
// SingleSchemeViewController.m
// Hedgewars
//
// Created by Vittorio on 23/05/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SingleSchemeViewController.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
#define LABEL_TAG 12345
#define SLIDER_TAG 54321
@implementation SingleSchemeViewController
@synthesize schemeName, schemeArray, basicSettingList, gameModifierArray;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSArray *mods = [[NSArray alloc] initWithObjects:
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
@"Forts",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
@"TeamsDivide",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
NSLocalizedString(@"Land can not be destroyed",@""),@"description",
@"Solid",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
@"Border",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
NSLocalizedString(@"Lower gravity",@""),@"description",
@"LowGravity",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
@"LaserSight",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
@"Invulnerable",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
NSLocalizedString(@"Enable random mines",@""),@"description",
@"Mines",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
@"Vampiric",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
@"Karma",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
@"Artillery",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
@"RandomOrder",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
@"King",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
@"PlaceHog",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
@"SharedAmmo",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
@"DisableGirders",@"image",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
@"DisableLandObjects",@"image",nil],
nil];
self.gameModifierArray = mods;
[mods release];
NSArray *basicSettings = [[NSArray alloc] initWithObjects:
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",
[NSNumber numberWithInt:100],@"default",[NSNumber numberWithInt:10],@"min",[NSNumber numberWithInt:300],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",
[NSNumber numberWithInt:45],@"default",[NSNumber numberWithInt:1],@"min",[NSNumber numberWithInt:99],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",
[NSNumber numberWithInt:100],@"default",[NSNumber numberWithInt:50],@"min",[NSNumber numberWithInt:200],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",
[NSNumber numberWithInt:15],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:50],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",
[NSNumber numberWithInt:5],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:9],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",
[NSNumber numberWithInt:3],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:3],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",
[NSNumber numberWithInt:4],@"default",[NSNumber numberWithInt:1],@"min",[NSNumber numberWithInt:80],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",
[NSNumber numberWithInt:0],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:100],@"max",nil],
[NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",
[NSNumber numberWithInt:2],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:40],@"max",nil],
nil];
self.basicSettingList = basicSettings;
[basicSettings release];
self.title = NSLocalizedString(@"Edit scheme preferences",@"");
}
// load from file
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
[schemeFile release];
self.schemeArray = scheme;
[scheme release];
[self.tableView reloadData];
}
// save to file
-(void) viewWillDisappear:(BOOL) animated {
[super viewWillDisappear:animated];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
[self.schemeArray writeToFile:schemeFile atomically:YES];
[schemeFile release];
}
#pragma mark -
#pragma mark editableCellView delegate
// set the new value
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
// delete old file
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
// update filename
self.schemeName = textString;
// save new file
[self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] atomically:YES];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
switch (section) {
case 0:
return 1;
break;
case 1:
return [self.basicSettingList count];
break;
case 2:
return [self.gameModifierArray count];
default:
break;
}
return 0;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
static NSString *CellIdentifier2 = @"Cell2";
UITableViewCell *cell = nil;
EditableCellView *editableCell = nil;
NSInteger row = [indexPath row];
switch ([indexPath section]) {
case 0:
editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (editableCell == nil) {
editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier0] autorelease];
editableCell.delegate = self;
}
editableCell.textField.text = self.schemeName;
editableCell.detailTextLabel.text = nil;
editableCell.imageView.image = nil;
editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
cell = editableCell;
break;
case 1:
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
// need to offset this section (see format in CommodityFunctions.m and above)
NSInteger gmSize = [self.gameModifierArray count];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
reuseIdentifier:CellIdentifier1] autorelease];
int offset = 0;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
offset = 50;
UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(offset+260, 12, offset+150, 23)];
slider.maximumValue = [[detail objectForKey:@"max"] floatValue];
slider.minimumValue = [[detail objectForKey:@"min"] floatValue];
slider.tag = row+gmSize;
[slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
[cell.contentView addSubview:slider];
[slider release];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
label.tag = LABEL_TAG;
label.backgroundColor = [UIColor clearColor];
label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
[cell.contentView addSubview:label];
[label release];
}
UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
cell.imageView.image = img;
[img release];
UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
cellLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
UISlider *cellSlider = (UISlider *)[cell.contentView viewWithTag:row+gmSize];
cellSlider.value = [[self.schemeArray objectAtIndex:row+gmSize] floatValue];
// forced to use this weird format otherwise the label disappears when size of the text is bigger than the original
NSString *prestring = [NSString stringWithFormat:@"%d",[[self.schemeArray objectAtIndex:row+gmSize] intValue]];
while ([prestring length] <= 4)
prestring = [NSString stringWithFormat:@" %@",prestring];
cell.detailTextLabel.text = prestring;
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
break;
case 2:
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier2] autorelease];
UISwitch *onOff = [[UISwitch alloc] init];
onOff.tag = row;
[onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
cell.accessoryView = onOff;
[onOff release];
}
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
cell.imageView.image = image;
[image release];
[cell.imageView.layer setCornerRadius:7.0f];
[cell.imageView.layer setBorderWidth:1];
[cell.imageView.layer setMasksToBounds:YES];
cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
[(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
return cell;
}
-(void) toggleSwitch:(id) sender {
UISwitch *theSwitch = (UISwitch *)sender;
[self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
}
-(void) sliderChanged:(id) sender {
// need to offset this section (see format in CommodityFunctions.m and above)
NSInteger gmSize = [self.gameModifierArray count];
// the slider that changed is sent as object
UISlider *theSlider = (UISlider *)sender;
// create the indexPath of the row of the slider
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:theSlider.tag-gmSize inSection:1];
// get its cell
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
// grab the associated label
UILabel *label = (UILabel *)cell.detailTextLabel;
// modify it
label.text = [NSString stringWithFormat:@"%d",(int)theSlider.value];
// save changes in the main array (remember that you need to offset it)
[self.schemeArray replaceObjectAtIndex:theSlider.tag withObject:[NSNumber numberWithInt:(int)theSlider.value]];
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
EditableCellView *editableCell = nil;
UISlider *cellSlider = nil;
switch ([indexPath section]) {
case 0:
editableCell = (EditableCellView *)cell;
[editableCell replyKeyboard];
break;
case 1:
cellSlider = (UISlider *)[cell.contentView viewWithTag:[indexPath row]+[self.gameModifierArray count]];
[cellSlider setValue:[[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] floatValue] animated:YES];
[self sliderChanged:cellSlider];
//cell.detailTextLabel.text = [[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] stringValue];
break;
case 2:
/*sw = (UISwitch *)cell.accessoryView;
[sw setOn:!sw.on animated:YES];
[self toggleSwitch:sw];*/
break;
default:
break;
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = nil;
switch (section) {
case 0:
sectionTitle = NSLocalizedString(@"Scheme Name", @"");
break;
case 1:
sectionTitle = NSLocalizedString(@"Game Settings", @"");
break;
case 2:
sectionTitle = NSLocalizedString(@"Game Modifiers", @"");
break;
default:
DLog(@"nope");
break;
}
return sectionTitle;
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.schemeName = nil;
self.schemeArray = nil;
self.basicSettingList = nil;
self.gameModifierArray = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[schemeName release];
[schemeArray release];
[basicSettingList release];
[gameModifierArray release];
[super dealloc];
}
@end