Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
# Configure for Qt4
set(QT_MIN_VERSION "4.4.0")
set(QT_USE_QTCORE TRUE)
set(QT_USE_QTGUI TRUE)
set(QT_USE_QTNETWORK TRUE)
set(QT_USE_QTSVG TRUE)
set(QT_USE_QTXML TRUE)
# set(QT_USE_QTOPENGL TRUE)
set(QT_USE_QTMAIN TRUE)
find_package(Qt4 REQUIRED)
include(${QT_USE_FILE})
#find_package(QCA2 REQUIRED)
#include_directories(${QCA2_INCLUDE_DIR})
# Configure for SDL
find_package(SDL REQUIRED)
include_directories(.)
include_directories(${SDL_INCLUDE_DIR})
if(UNIX)
include_directories("/usr/local/include") # HACK: in freebsd cannot find iconv.h included via SDL.h
endif(UNIX)
if(WIN32 AND NOT UNIX)
set(HEDGEWARS_BINDIR ".")
set(HEDGEWARS_DATADIR "../share/")
else(WIN32 AND NOT UNIX)
set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
if(DEFINED DATA_INSTALL_DIR)
set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
else(DEFINED DATA_INSTALL_DIR)
set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
endif(DEFINED DATA_INSTALL_DIR)
endif(WIN32 AND NOT UNIX)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
set(hwfr_src
game.cpp
main.cpp
hwform.cpp
team.cpp
namegen.cpp
teamselect.cpp
teamselhelper.cpp
frameTeam.cpp
vertScrollArea.cpp
gameuiconfig.cpp
ui_hwform.cpp
gamecfgwidget.cpp
pages.cpp
SquareLabel.cpp
hats.cpp
hedgehogerWidget.cpp
hwmap.cpp
mapContainer.cpp
tcpBase.cpp
about.cpp
proto.cpp
fpsedit.cpp
netserver.cpp
newnetclient.cpp
netudpserver.cpp
netudpwidget.cpp
netregister.cpp
netserverslist.cpp
chatwidget.cpp
binds.cpp
SDLs.cpp
playrecordpage.cpp
${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
selectWeapon.cpp
itemNum.cpp
input_ip.cpp
igbox.cpp
weaponItem.cpp
statsPage.cpp
misc.cpp
ammoSchemeModel.cpp
togglebutton.cpp
bgwidget.cpp
)
if(MINGW)
# resource compilation for mingw
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
-i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
else(MINGW)
set(hwfr_src ${hwfr_src} hedgewars.rc)
endif(MINGW)
set(hwfr_moc_hdrs
game.h
hats.h
hwform.h
teamselect.h
teamselhelper.h
frameTeam.h
vertScrollArea.h
gameuiconfig.h
gamecfgwidget.h
pages.h
SquareLabel.h
hedgehogerWidget.h
hwmap.h
mapContainer.h
tcpBase.h
about.h
proto.h
fpsedit.h
netserver.h
newnetclient.h
netudpserver.h
netudpwidget.h
netregister.h
netserverslist.h
chatwidget.h
SDLs.h
playrecordpage.h
selectWeapon.h
itemNum.h
input_ip.h
igbox.h
weaponItem.h
statsPage.h
misc.h
ammoSchemeModel.h
togglebutton.h
bgwidget.h
)
if(APPLE)
find_package(Sparkle REQUIRED)
set(hwfr_src ${hwfr_src} AutoUpdater.cpp CocoaInitializer.mm SparkleAutoUpdater.mm)
#set(hwfr_moc_hdrs ${hwfr_moc_hdrs} AutoUpdater.h CocoaInitializer.h SparkleAutoUpdater.h)
endif(APPLE)
set(hwfr_hdrs
binds.h
ui_hwform.h
predefteams.h
KB.h
hwconsts.h
)
set(hwfr_rez hedgewars.qrc)
qt4_add_resources(hwfr_rez_src
${hwfr_rez})
qt4_wrap_cpp(hwfr_moc_srcs
${hwfr_moc_hdrs})
add_executable(hedgewars WIN32
${hwfr_src}
${hwfr_moc_srcs}
${hwfr_hdrs}
${hwfr_rez_src})
set(HW_LINK_LIBS
${QT_LIBRARIES}
${SDL_LIBRARY}
openalbridge
)
#openalbridge is linked statically in unix, dynamically in windows; for static we need to explicitly link dependencies -- if we ever change this remember that in windows library order counts
if(NOT WIN32 AND NOT APPLE)
set(HW_LINK_LIBS
${HW_LINK_LIBS}
${OPENAL_LIBRARY}
${OGG_LIBRARY}
${VORBIS_LIBRARY}
${VORBISFILE_LIBRARY}
)
endif()
#no vorbisfile required for MacOS X
if(APPLE)
set(HW_LINK_LIBS
${OPENAL_LIBRARY}
${OGG_LIBRARY}
${VORBIS_LIBRARY}
${HW_LINK_LIBS}
${SPARKLE_LIBRARY}
)
endif(APPLE)
if(WIN32 AND NOT UNIX)
if(NOT SDL_LIBRARY)
set(HW_LINK_LIBS
${HW_LINK_LIBS}
SDL
)
endif(NOT SDL_LIBRARY)
set(HW_LINK_LIBS
${HW_LINK_LIBS}
ole32
oleaut32
winspool
uuid
)
endif(WIN32 AND NOT UNIX)
target_link_libraries(hedgewars ${HW_LINK_LIBS})
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})