So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uDebug;
interface
procedure OutError(Msg: shortstring; isFatalError: boolean);
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
procedure SDLTry(Assert: boolean; isFatal: boolean);
implementation
uses SDLh, uConsole, uCommands;
procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
begin
ParseCommand('fatal ' + lastConsoleline, true);
SDL_Quit;
halt(1)
end
end;
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
OutError(Msg, isFatal)
end;
procedure SDLTry(Assert: boolean; isFatal: boolean);
var s: shortstring;
begin
if not Assert then
begin
s:= SDL_GetError();
OutError(s, isFatal)
end
end;
end.