Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QDebug>
#include "hatprompt.h"
#include "HatModel.h"
#include "hatbutton.h"
HatButton::HatButton(QWidget* parent) : QPushButton(parent)
{
setIconSize(QSize(32, 37));
setFixedSize(44, 44);
m_hatModel = 0;
connect(this, SIGNAL(clicked()), this, SLOT(showPrompt()));
}
void HatButton::setModel(HatModel *model)
{
m_hatModel = model;
setCurrentIndex(0);
}
void HatButton::setCurrentIndex(int index)
{
m_hat = m_hatModel->index(index, 0);
setWhatsThis(QString(tr("Change hat (%1)")).arg(m_hat.data(Qt::DisplayRole).toString()));
setToolTip(m_hat.data(Qt::DisplayRole).toString());
setIcon(m_hat.data(Qt::DecorationRole).value<QIcon>());
}
int HatButton::currentIndex()
{
return m_hat.row();
}
void HatButton::setCurrentHat(const QString & name)
{
QList<QStandardItem *> hats = m_hatModel->findItems(name);
if (hats.count() > 0)
setCurrentIndex(hats[0]->row());
}
QString HatButton::currentHat() const
{
return m_hat.data(Qt::DisplayRole).toString();
}
void HatButton::showPrompt()
{
HatPrompt prompt(currentIndex(), this);
int hatID = prompt.exec() - 1; // Since 0 means canceled, so all indexes are +1'd
if (hatID < 0) return;
setCurrentIndex(hatID);
emit currentIndexChanged(hatID);
emit currentHatChanged(currentHat());
}